Blackjack Betting Chart – Blackjack Life

Ultimate Gambling Guide for GTA Online - odds, probabilities, and optimal strategies

This is not mine, the creator of this is u/enderpiet

Since the Diamond Casino update, I have seen a large number of 12-year-olds posting Blackjack memes on this sub. As a parent, this has me very worried.
On top of that, I have seen some of the most trustworthy GTA Youtubers giving flawed gambling advice, which can have damaging impact on their gullible audiences.
So that's why I decided to write this up, to educate everyone on the subject, so there will be no more misunderstandings.
(2020 Update down at the bottom.)
If you're one of those Youtubers that wants to use this information in a video, feel free to do so. The more people (especially kids) that become educated about gambling, the better.
But then also please go back and review your own work, and delete or edit the videos that are giving out the wrong advice, like where you're saying you have "a good strategy for making money with roulette", or some other nonsense that I've heard this week. Delete that please.
Before I get into the individual games, I need to discuss a few concepts first, that will make understanding the rest a lot easier.
Expected return and variance
A game like Roulette or Slots has a fixed expected return on your bets. This is a percentage that you have no way of influencing. Say you are flipping a coin against a friend, and you both put up $1. The winner gets the pot. Since the odds are even at 50%, in the long run, you will expect to break even. Your expected return is 100% of your bet.
But imagine if you would play this coin flipping game in a casino against the house. On the "house rules" listed at the table they would probably say that you would only get 95 cents back for every win, while you are forfeiting a dollar on every loss. Would you still play?
Sounds stupid to do so, but still, everybody does it. Every bet they place on Roulette, every coin they put into a Slot machine, is based on the same concept.
Those few cents they take on every bet are their profit margin, and has paid for all the Vegas lights, the Mirage volcanoes, and the Bellagio fountains. Make no mistake - casino gambling games are not designed to make you lose, because sure, you can get lucky on a single night, but they are designed to make them win. That's the beauty of it. They can both exist at the same time.
Too many people that don't see how this works, are just destined for disaster. Just because you went on a lucky streak and won 8 games out of 10, does not mean that flipping coins is a profitable game, or that choosing tails is a winning strategy. Always be aware of the house edge, your true chances of winning, and just realize that you got lucky. There is no such thing as a strategy in flipping a coin that will give you a higher expected return, so it's just pure gambling, just like Slots and Roulette.
Most casino games are made in such a way, that your expected return is a little under 100%. This means that from every dollar bet at the tables, the casino expects to keep a few cents. For individual players, results may vary. Some will win, most will lose. But for the house, it doesn't matter. They take millions of bets each day, so for them, the expected average works out a lot sooner. In short: the house always wins.
When looking at the house edge, we're talking about the expected long-term result, based on the game's house rules. But for a player, it can take literally tens of thousands of hands or spins before you also reach this average number. Until that time, you can experience huge upswings and downswings, that are the result of nothing but short-term luck, which is called variance.
Some games and some bets have a much higher variance than others, which means your actual results will differ enormously from what you're expected to be at.
Take for example betting on red/black at the Roulette table. This is a low-variance proposition, because it has a high percentage chance of occurring, and a low payout.
Contrast this with betting single numbers in Roulette, which only win once every 38 spins on average. This bet has a much higher variance, meaning you can easily hit a dry spell, and not hit anything for 200 bets in a row, or you can see a single number hit three times in five consecutive spins. This is not a freak occurrence in high-variance bets.
Even though the expected return in both these bets is exactly the same, there's a huge difference in variance, causing massive differences in short-term results, which can go both ways. You need to be aware of this, before you decide what types of bets you are comfortable with placing.
Gamblers' Fallacy
Another thing to realize, is that each individual game, hand, or spin, is completely independent from the one(s) before it, and after it.
Gamblers tend to believe, that the chance of a certain outcome is increased, based on previous results.
The most famous example comes from the Casino de Monte Carlo, where the Roulette wheel managed to land on black 26 times in a row. Gamblers lost many millions during that streak, all frantically betting on red, believing that the odds were in favor of the wheel coming out on red, after producing so many blacks. This is not true. Each round is completely independent, and the odds are exactly the same.
You will hear people say things like a Blackjack table being "hot" or "cold", which is completely superstitious, and should be ignored. The exception was when Blackjack was being dealt from a shoe. It made card counting possible. But with the introduction of shuffle machines, and continuous shuffling like is being used in GTA, this no longer exists.
This is also why "chasing your losses" is a very bad idea. After being on a losing streak for some time, many gamblers believe that now it's their turn to start winning. So they will often increase their bet size, believing that when their predicted winning streak comes around, they will win back their losses, and more.
The reality of it, more often than not, is that people will indeed start playing higher and higher limits, until they are completely broke. Nobody is ever "due for a win". There is never a guarantee that you're about to start winning. In fact, the opposite is more likely to be true. You are, after all, in a casino.
Betting systems
Some people like to think that they have a fool-proof betting system, like the Martingale system. Simply increase or even double your bet when you lose, and keep doing that until you win. In theory, this system will always win. So that's why table limits were introduced, and where the system fails.
If you start at the Roulette table, playing red/black, with a small 750 chip wager, and just double your bet every time you lose, you only have to lose 6 times in a row, before you will be betting the table limit of 48,000, just to get that 750 chip profit.
Sure, you can go on all evening without this happening, winning 750 chips each time, but this losing streak only has to happen once, and you're bust. Any betting system like this is ill-advised, because you are hugely increasing your so-called "risk of ruin", and that's what we were trying to avoid.
And even if your starting bet is only 100 chips, after only nine straight losses, and nine doubled bets, you are betting the table limit at 50,000 chips. If you lose that bet, you're 100,000 chips in the hole, with no way to recover that with your 100 chip base wager.
So don't believe anyone that says this is the perfect system to always win in the casino. Sooner or later they will understand why they were wrong, when they're asking you for a loan.
Set your limits BEFORE you start playing
One final point before we get into the games, a general tip for people that head out to play: money management.
Just like in real life, before you go to the casino, decide on a maximum amount that you are WILLING TO LOSE.
Bet small enough, so that amount can last you through the entire evening, and you will not be tempted to run to the ATM to continue playing.
Considering GTA money, some people will be comfortable losing 1% of their GTA bank balance, some people will be comfortable with gambling away 5% of their total GTA savings. It's up to you what you can handle. Decide for yourself where it will start to hurt, and don't cross that line.
But whatever number you decide on, as soon as you lost that amount, get up and walk away. Don't chase your losses, stick to your limits, and accept that this has not been your day. There is always another game tomorrow. Always agree with yourself on a simple stop-loss rule, how much you would want to lose at most, and simply stop playing when you get there.
Same goes for winning. You can decide on a number, how much profit you would like to take away from the casino. You can go on a hot streak and be up half a million in a short period of time, but if you would continue to play longer, looking for more, chances are that you're going to lose it all back.
Most people are happy with doubling their daily casino budget, for example. Others are looking for 10 bets profit in Blackjack. Whatever you choose, when you hit that number, you can stop playing and bank your profits, or you can continue playing if you're still enjoying the games, but then only just play minimum bet sizes. Then you're just playing for fun, not for money. You've already made your profit, so simply keep it in your pocket, and don't risk losing it again.
Either way, decide on what your money management strategy will be, and STICK TO IT.
Casino games in GTA Online
Now, I'm going to dive into the games that you can find at the Diamond casino, ordered from worst to best.
6) Slots
Generally the rule is this: the less strategy a game has, the worse it is for the player. And with slots, this is definitely the case.
The only influence you have, is choosing what type of machine you're going to play. Basically, there are two types of slot machines:
-high frequency, low payout slots
-low frequency, high payout slots
In the first type, there is no huge (progressive) jackpot on offer, just your average selection of prizes that don't go up to crazy amounts.
This will result in a player having many more spins resulting in a win. The amounts that you win on the bigger prizes, will be smaller, but they do come around more often. This type of slot machine has a lower variance, which means that your money should last you longer, winning many smaller prizes along the way to keep you going.
The second type of slot machine lures you in with the temptation of a huge jackpot prize. Even though the long-term expected return on these machines is the same as the previous type, the prize distribution is hugely different. The large jackpot prize weighs heavily on the scale of expected return, but the chance of it hitting is extremely small. This results in a much higher variance on this type of machine. Usually your money will go down very fast, because the smaller prizes are less rewarding than on the other type of machine.
At the Diamond, the info screen says the player return at slots is set at 98.7%. This means that, on average, for every maximum bet of 2,500 chips, you expect to lose 32.5 chips.
This might not seem like a lot, but the danger of slots is that the game is extremely fast. You can spin about once every 6 seconds, which would result in an expected LOSS of about 20,000 chips per hour of playing.
But again, in this long-term expected number, the large jackpot awards are also factored in, and as long as you don't hit those big prizes, you'll see your money go down a lot faster.
In any case, thank heavens the max bet is only set at 2,500, or else we would see more players go bankrupt at alarming rates.
Optimal strategy for slots:
There is none. Because after betting, you have no more influence over the outcome. The only choices you have, is what type of machine you want to play at, and how much money you are going to risk. And those are all personal preference. As long as you stick to your loss limits, as discussed above, there's no harm in having a go every once in a while, hoping to get a lucky hit. Just realize that you don't have a high chance of scoring a big win, so as soon as you do, get up and walk away.
5) Roulette
Roulette is also a game where you have no influence over the outcome. There is zero skill involved. You place your bet, and that's it.
In traditional French roulette, a table has only the single-zero, but of course, for American casinos that wasn't enough of a house edge, so they simply doubled their profits by adding a second zero. The house edge was increased from 1/37 to 1/19, which is huge.
This makes playing on a double-zero roulette table by definition a sucker's play.
The payouts scale evenly, which means that a bet on a single number, and a bet on half of the numbers, and everything in between, yields the same expected return. The only difference, again, being the variance that you are willing to subject yourself to.
The player return for double-zero Roulette for all bets is 94.74%.
Except for the 5-number bet, which can only be made by placing a bet on the two top rows that contain 0, 00, 1, 2 and 3. The expected return on this bet is lower: 92.1%. This is because it only pays out 6-1. Why? Well, the number 36 isn't divisible by 5, so the greedy people that came up with double-zero Roulette had to round it off someway, and as expected, it wasn't going to be in the players' favor.Just remember that that 5-number bet is the worst bet at the table, and should be avoided. All other possible bets have the same expected return.
So it really doesn't matter how you spread your bets, if you bet only one chip, or if you litter the entire table with a bucketload of chips. Each chip you put out there, has the same expected return, so there is no strategy that will improve your long-term results.
Assuming that you're betting the maximum table amount of 50,000 chips, you will be looking at an expected loss of about 2,630 chips per spin. Considering that a round takes about 45 seconds to complete, your expected LOSS at the GTA Roulette tables will be around 200,000 chips per hour of playing.
Optimal strategy for double-zero roulette:
Stay away. Stay far away.
4) Three Card Poker
With Three Card Poker, we come across the first game where there is actually some strategy involved. You get to look at your cards, and then decide if you want to fold, and surrender your ante, or double your bet.
Additionally, you can choose to place a side bet on "Pair Plus", which offers progressive payouts.
There are some websites out there that ran all the numbers with computer simulations, and even though I would like to quote the source here, these websites are understandably littered to the max with online casino ads, so that's why I have decided against doing that.
Optimal strategy for Three Card Poker:
For this game you only have to remember one strategy rule: Always bet on any high card queen-six-four or better, and fold any high card queen-six-three or lower. That's it. Just don't forget to double check if you're not folding a straight or a flush, and you'll be fine.
This strategy will result in an expected return of 96.63%.
The Pair Plus sidebet, with the payout table that is used at the Diamond casino, gives you an expected return of 97.68%, which is actually a bit better than the main ante bet.
So by playing both wagers, you're reducing your expected losses per bet, but since you're betting more, you're also increasing your expected loss per hour.
My advice would obviously be to not play this game at all, but if you do, put as much of your bet as possible on the Pair Plus, while making our Ante bet as small as you can.
To be able to compare it to the other games at the Diamond, let's stay on that 50,000 maximum wager, meaning making your ante bet 35,000, and your pair plus bet 15,000, if the table would allow it.
This results in an expected loss of about 1,525 chips per hand, and with a round taking about 45 seconds, this adds up to an expected LOSS of around 120,000 chips per hour of playing. In comparison, if you would only play the ante bet for 50,000 per hand, you expect to lose 1,685 chips per hand, which means an expected LOSS of about 135,000 chips per hour. So the more out of that 50,000 wager you can put on the "Pair Plus" sidebet, the better.
Even though it may be fun to try out this game for a bit, since there's only one simple strategy rule to follow, you'll soon find yourself robotically grinding down your bankroll until it has vaporized. You're not missing out on anything if you skip these tables, there is no real challenge.
Just like with Roulette and Slots, if you want to try it out nonetheless, you can just bet the minimum amounts and only play for fun, so it won't matter if you win or lose.
3) Blackjack
Blackjack is the most complicated game by far. Simply because the player has to make a series of decisions, which will largely decide the outcome. Luckily, there is such a thing as an optimal strategy, which will be outlined below.
However, the strategy is also dependent on the house rules. These not only affect your expected return, but in some places also your decisions.
Here are the house rules at the Diamond casino:
-The game uses 4 standard decks, and a continuous shuffle.
-Blackjack pays 3 to 2, dealer checks for early blackjack.
-No insurance offered, no surrender.
-Dealer stands on soft 17.
-Double down on any two cards.
-Player can split only once, but doubling after split is allowed.
-Seven-Card Charlie.
Under these rules, and following the "basic strategy" chart, your expected return at Blackjack is a shade under 99.6%, which is extremely good for a casino game, that's why Blackjack should be your table game of choice.
But it comes at a price: you are going to have to memorize the relatively complicated strategy chart, or at least stick it to your monitor until you have it in your head. But in case you ever stumble into a real-life casino, you won't regret having this table memorized, so I would definitely advise you to work on that.
The strategy chart might look complicated at first, but you will be able to notice certain patterns. Your decisions are mainly based on the dealer's upcard, which is basically divided into a weak card (2 to 6), and a strong card (7 to ace).
When a dealer shows a strong card, you will be hitting more often with the risk of going bust, but when a dealer shows a weak card, you're not taking that risk, and you will be standing more, but also doubling and splitting more. You want to increase your bets when the odds are in your favor, and get out cheap when they're not.
But it also helps to take some time to think about why a certain advice is given. For example, why does it say that you always have to split two eights, even against an ace. Well, that's because two eights equals 16, which is the worst total you can have. It's better to split them up, and give yourself a chance of finding a 17, 18 or 19 with the next card. Once you see the logic in that, you'll have one less thing to memorize.
The playing advice in the basic strategy chart is a result of computer simulations that ran all possible outcomes against each other, and produced the most profitable decision for each situation. So you can't go wrong following it.
Optimal strategy for Blackjack with Seven-Card Charlie
The added house rule of Seven-Card Charlie, adds a small advantage for the player, and it does influence a few strategy decisions. For example, you might have a 14 with 6 cards, against the dealer's 5 upcard.
Normally this would be an automatic stand, but if you're only one card away from the Seven-Card Charlie, meaning an instant win for the player, regardless of the dealer's hand, it turns it into a hit.
Here's the most optimal strategy chart to follow for the Diamond Casino house rules:https://prnt.sc/olct6g
You'll see that two fives are missing from the chart, and that's because you never split them. You treat them as a regular 10. You also never split tens. Just stand on 20.
If you follow this strategy religiously, even with a maximum wager of 50,000 chips, you only expect to lose about 215 chips per hand, and with rounds taking about 30 seconds, that amounts to an expected LOSS of 26,000 chips per hour, which is only half a bet. A small price to pay for an hour of entertainment.
But since the expected return is so extremely close to 100%, you will see more positive short-term results than with other games. But obviously it can also swing the other way. Again, this is supposed to be the game where your money lasts you the longest, but always set your loss and win limits before you sit down. That rule simply always applies.
Still, even with optimal strategies applied, all these games are expected to lose you money in the long run. So betting any kind of large amounts is not advised. If you simply want to enjoy playing these games, there's nothing wrong with betting a minimal amount. Playing these games for a longer period of time will already cost you money anyway, since your daily property fees will still be charged while you're playing in the GTA casino. As long as you can play for fun, there's nothing wrong, but when you see yourself betting insane chunks of your entire bank balance to try to recoup some unfortunate losses, you're doing it wrong.
As the commercials in Britain all correctly say: when the fun stops, stop.
2) Virtual Horse Racing
Now onto the good stuff. I ran some numbers, and I believe Rockstar has made a mistake with the horse racing game. Because as it stands, and if I read the numbers correctly, this game is actually profitable for the player. You can actually make money with this, at least, until Rockstar figures out their mistake and patches it.
If anyone wants to jump into the math and double check this to make sure, please do so. I will add any corrections to this post. This is one of those "to good to be true" things, so I keep thinking that I might have overlooked something. So please verify it if you can.
The setup is this. There is a pool of 100 horses, each with their own attached payout. These are divided into 3 groups, ranked by their odds. From each group, 2 horses are randomly selected to provide a pool of six runners for you to bet on.
Now it's not an actual race you're looking at. You are looking at a raffle. This is important to realize.
Each horse gets awarded a certain number of raffle tickets. The favorites get awarded more tickets than the underdogs, and therefore, have a higher chance of winning.
If this distribution works like it does in the real-life casinos, then the raffle tickets are awarded according to the betting odds.
Example 1: imagine a race with 3 runners, all have 2/1 odds, representing a 33.3% chance of winning. (Because 2/1 means 2 AGAINST 1, so 3 total.) In this case, each horse gets one third of the raffle tickets, giving them an equal chance to win.
Example 2: imagine a race with 3 runners, one has 1/1 odds (or EVENS), representing a 50% chance of winning, and the other two horses are marked up as 3/1, with a 25% chance of winning. The favorite gets half the tickets, the other two get a quarter of the tickets each.
A ticket is drawn, and you'll have a winner.
It doesn't matter in this game which horse you bet on, because the expected return is always the same: 100% or break-even, for the above examples.
Now, what happens if the percentages don't exactly add up to 100%?
They must add up to 100%, because there will always be a winner. And only one winner.
So when this is the case, the actual winning chances of the horses are adjusted to meet the 100% requirement, using their payout odds to determine the scale.
So, if the represented percentages add up to more than 100%, the actual winning chances of the runners will be DECREASED, resulting in all bets becoming losing propositions for the players.
Example: In a 6-horse race, all runners are listed at 4/1, representing a 20% chance. Only with six runners that amounts to 120%. So all chances are scaled down by 1/6th, to end up at 100%.
This means your horse's chances are reduced from 20% to 16.67%, turning it into a losing bet: 5 times you will lose your bet, and 1 time you will win, but only get 4 bets back in this instance, instead of 5. A losing bet in the long run.
This is the type of odds that you find in regular casinos, with fields as large as 15 runners to bet on, where the assumed winning chances always add up to more than 100%, therefore are decreased for all runners, resulting in a house edge.
But in GTA Online's Inside Track, there are other scenarios, because of the small field, and the way that they are put together.
In some cases, the represented percentages when added up, are LESS than 100%, meaning that the actual winning chances of all runners, are INCREASED.
This creates profitable bets for the players, because in the long run, you're expecting to win more money than you lose. This is a gambler's dream, pure and simple.
So, according to the in-game information, the three groups of horses are divided as follows:
-Favorites: EVENS to 5-1
-Outsiders: 6-1 to 15-1
-Underdogs: 16-1 to 30-1
Let's take the two most extreme examples to show what's happening.
The worst possible field to bet on: two runners at EVENS, two runners at 6-1, and two runners at 16-1.
EVENS represents a 50% chance, 6-1 is 14.29%, and 16-1 is 5.88%. Add those up and you land on a total of 140.34%.
This means that the actual winning chances of the horses are decreased by 28.75% (to get that 140% down to 100%), which makes betting on this field extremely unwise.
A horse at EVENS will only come in as a winner 35.63% of the time, instead of 50%,
a horse at 6-1 will only win 10.18% of the time,
and an underdog at 16-1 will only win 4.19% of the time.
The expected return on a bet on any of the horses in this field is only 71.26%, so a maximum bet of 10,000 chips on any of these horses holds an expected LOSS of 2,875 chips.
These returns are the same, because the winning chances are scaled equally, according to the payout numbers. So it really doesn't matter which horse you bet on, in the long run, you expect the same results.
But as explained before, it does influence variance, and therefore your short-term result, which can swing both ways.
But now, the best possible field to bet on: two runners at 5-1, two runners at 15-1, and two runners at 30-1.
Odds at 5-1 represents a winning chance of 16.67%, 15-1 odds means 6.25% chance, and 30-1 odds means a 3.23% chance of winning. Add these six horses together, and you only get 52.285%.
This means that, to get from 52% to 100%, the actual winning chances of these horses will be almost doubled! Multiplied by 1.91 to be exact.
So the 5-1 favorites will now win 31.88% of the time, instead of 16.67%,
the 15-1 runners will win 11.95% of the time,
and the underdogs at 30-1 odds will still win 6.17% of the time.
When betting on this field, the expected return on your bet is 191.25%!
This means that a max bet of 10,000 chips will result in an expected PROFIT of 9,125 chips.
This is printing money, if there ever was such a thing.
Optimal strategy for Virtual Horse racing
So all you have to do, is only bet high on the games where you have an expected positive return, and bet the absolute minimum on the games where your expected return is negative. Or back out of the racing game to refresh the field.
If you don't have a way to quickly add up all the percentages, and until somebody shows up here with a neatly formatted table, just use a few general rules of thumb:
-Always bet the maximum on a race with favorites at 2/1 and 3/1 or higher in it.
-Simply skip all races with two favorites at EVENS in it, and at EVENS and 2/1. Or bet the minimum, if you can't skip or refresh the field.
-To decide if you should play races with other favorite combinations EVENS and 3/1, EVENS and 4/1, EVENS and 5/1, or two favorites at 2/1, the payouts on the other four runners determine whether or not it's profitable to play them. The results of betting on these fields vary from an expected 1,330 chip loss (worst-case) to an expected 1,680 chip win (best-case), with a max bet of 10,000 chips.
But if you're not looking for another strategy chart, you might just want to skip these borderline cases, and just cherry pick the best ones, which are easy to recognize, and with which you can never go wrong.
It's difficult to put a number on an expected win-rate, because it all depends on which fields you get presented with, but it's not unreasonable to state that you can maintain a steady win-rate of around 200,000 chips per hour, with about 50 seconds per race.
Remember, you're not trying to win every race. You're trying to win the most money per hour. So don't sweat it when you bet on a 4/1 favorite, and lose a couple of races in a row. It will still be more profitable in the long run. You have the math on your side.
To reduce negative variance, always bet on the favorite, when betting on profitable fields. We're not gambling anymore, we're grinding out a steady profit. We want to keep the swings to a minimum.
I contacted Rockstar support to verify if this is indeed how it works, but the only reply I got after 6 weeks is that they were "looking into it".
User u/Garsant made a useful Excel-worksheet, available for you to download, where you can quickly type in the payouts on the horses, to see if it produces a profitable bet or not. You can find it in his post here: https://www.reddit.com/gtaonline/comments/ekp8na/gta_online_inside_track_odd_calculato
1) Wheel of Fortune
The number one profitable casino game in GTA Online is obviously the Wheel of Fortune, because it costs you nothing to play.
Unfortunately, you only get one free spin per day, but it holds great value, so make sure you do it.
With a chance to win a super car, vehicle discounts, expensive mystery prizes (which also can be vehicles), and a lot of cash and chips, the expected return on a single spin is around $100,000 in value.
So don't forget your daily spin, it's definitely worth your time.
2020 Update:
As of the Diamond Casino Heist update, the Inside Track horse racing is confirmed to still be as profitable as outlined above.The only thing that seems to be changed, is that you can't refresh the field anymore by backing out of the screen. This does affect your hourly rate in a negative way, but does not change the fact that this game has a huge positive expected return, and should be your go-to when you're trying to take money from the house, without having Lester's nagging voice in your ear. That should also be worth something.
And with that, I conclude my 5,000 word essay on gambling in GTA. Questions, comments, feel free to add your input to this guide.
Cliffs:
-Gambling games should only be played for fun, not for big money. You should expect to lose in the long run. The house always wins.
-A casino game doesn't have a memory, and betting systems don't work.
-Set your limits before you start, how much you are willing to lose or win, and then walk away when you get there.
-Don't play slots, roulette, or three card poker.
-Only play blackjack following a basic strategy chart (https://prnt.sc/olct6g).
-Inside Track betting can be played profitably, if you only bet on fields WITHOUT a heavy favorite.
-Wheel of Fortune is always your best bet, because it's a free bet.
submitted by sircore to gtaonline [link] [comments]

I'mma head out

a abandon ability able abortion about above abroad absence absolute absolutely absorb abuse academic accept access accident accompany accomplish according account accurate accuse achieve achievement acid acknowledge acquire across act action active activist activity actor actress actual actually ad adapt add addition additional address adequate adjust adjustment administration administrator admire admission admit adolescent adopt adult advance advanced advantage adventure advertising advice advise adviser advocate affair affect afford afraid African African-American after afternoon again against age agency agenda agent aggressive ago agree agreement agricultural ah ahead aid aide AIDS aim air aircraft airline airport album alcohol alive all alliance allow ally almost alone along already also alter alternative although always AM amazing American among amount analysis analyst analyze ancient and anger angle angry animal anniversary announce annual another answer anticipate anxiety any anybody anymore anyone anything anyway anywhere apart apartment apparent apparently appeal appear appearance apple application apply appoint appointment appreciate approach appropriate approval approve approximately Arab architect area argue argument arise arm armed army around arrange arrangement arrest arrival arrive art article artist artistic as Asian aside ask asleep aspect assault assert assess assessment asset assign assignment assist assistance assistant associate association assume assumption assure at athlete athletic atmosphere attach attack attempt attend attention attitude attorney attract attractive attribute audience author authority auto available average avoid award aware awareness away awful baby back background bad badly bag bake balance ball ban band bank bar barely barrel barrier base baseball basic basically basis basket basketball bathroom battery battle be beach bean bear beat beautiful beauty because become bed bedroom beer before begin beginning behavior behind being belief believe bell belong below belt bench bend beneath benefit beside besides best bet better between beyond Bible big bike bill billion bind biological bird birth birthday bit bite black blade blame blanket blind block blood blow blue board boat body bomb bombing bond bone book boom boot border born borrow boss both bother bottle bottom boundary bowl box boy boyfriend brain branch brand bread break breakfast breast breath breathe brick bridge brief briefly bright brilliant bring British broad broken brother brown brush buck budget build building bullet bunch burden burn bury bus business busy but butter button buy buyer by cabin cabinet cable cake calculate call camera camp campaign campus can Canadian cancer candidate cap capability capable capacity capital captain capture car carbon card care career careful carefully carrier carry case cash cast cat catch category Catholic cause ceiling celebrate celebration celebrity cell center central century CEO ceremony certain certainly chain chair chairman challenge chamber champion championship chance change changing channel chapter character characteristic characterize charge charity chart chase cheap check cheek cheese chef chemical chest chicken chief child childhood Chinese chip chocolate choice cholesterol choose Christian Christmas church cigarette circle circumstance cite citizen city civil civilian claim class classic classroom clean clear clearly client climate climb clinic clinical clock close closely closer clothes clothing cloud club clue cluster coach coal coalition coast coat code coffee cognitive cold collapse colleague collect collection collective college colonial color column combination combine come comedy comfort comfortable command commander comment commercial commission commit commitment committee common communicate communication community company compare comparison compete competition competitive competitor complain complaint complete completely complex complicated component compose composition comprehensive computer concentrate concentration concept concern concerned concert conclude conclusion concrete condition conduct conference confidence confident confirm conflict confront confusion Congress congressional connect connection consciousness consensus consequence conservative consider considerable consideration consist consistent constant constantly constitute constitutional construct construction consultant consume consumer consumption contact contain container contemporary content contest context continue continued contract contrast contribute contribution control controversial controversy convention conventional conversation convert conviction convince cook cookie cooking cool cooperation cop cope copy core corn corner corporate corporation correct correspondent cost cotton couch could council counselor count counter country county couple courage course court cousin cover coverage cow crack craft crash crazy cream create creation creative creature credit crew crime criminal crisis criteria critic critical criticism criticize crop cross crowd crucial cry cultural culture cup curious current currently curriculum custom customer cut cycle dad daily damage dance danger dangerous dare dark darkness data date daughter day dead deal dealer dear death debate debt decade decide decision deck declare decline decrease deep deeply deer defeat defend defendant defense defensive deficit define definitely definition degree delay deliver delivery demand democracy Democrat democratic demonstrate demonstration deny department depend dependent depending depict depression depth deputy derive describe description desert deserve design designer desire desk desperate despite destroy destruction detail detailed detect determine develop developing development device devote dialogue die diet differ difference different differently difficult difficulty dig digital dimension dining dinner direct direction directly director dirt dirty disability disagree disappear disaster discipline discourse discover discovery discrimination discuss discussion disease dish dismiss disorder display dispute distance distant distinct distinction distinguish distribute distribution district diverse diversity divide division divorce DNA do doctor document dog domestic dominant dominate door double doubt down downtown dozen draft drag drama dramatic dramatically draw drawing dream dress drink drive driver drop drug dry due during dust duty each eager ear early earn earnings earth ease easily east eastern easy eat economic economics economist economy edge edition editor educate education educational educator effect effective effectively efficiency efficient effort egg eight either elderly elect election electric electricity electronic element elementary eliminate elite else elsewhere e-mail embrace emerge emergency emission emotion emotional emphasis emphasize employ employee employer employment empty enable encounter encourage end enemy energy enforcement engage engine engineer engineering English enhance enjoy enormous enough ensure enter enterprise entertainment entire entirely entrance entry environment environmental episode equal equally equipment era error escape especially essay essential essentially establish establishment estate estimate etc ethics ethnic European evaluate evaluation even evening event eventually ever every everybody everyday everyone everything everywhere evidence evolution evolve exact exactly examination examine example exceed excellent except exception exchange exciting executive exercise exhibit exhibition exist existence existing expand expansion expect expectation expense expensive experience experiment expert explain explanation explode explore explosion expose exposure express expression extend extension extensive extent external extra extraordinary extreme extremely eye fabric face facility fact factor factory faculty fade fail failure fair fairly faith fall false familiar family famous fan fantasy far farm farmer fashion fast fat fate father fault favor favorite fear feature federal fee feed feel feeling fellow female fence few fewer fiber fiction field fifteen fifth fifty fight fighter fighting figure file fill film final finally finance financial find finding fine finger finish fire firm first fish fishing fit fitness five fix flag flame flat flavor flee flesh flight float floor flow flower fly focus folk follow following food foot football for force foreign forest forever forget form formal formation former formula forth fortune forward found foundation founder four fourth frame framework free freedom freeze French frequency frequent frequently fresh friend friendly friendship from front fruit frustration fuel full fully fun function fund fundamental funding funeral funny furniture furthermore future gain galaxy gallery game gang gap garage garden garlic gas gate gather gay gaze gear gender gene general generally generate generation genetic gentleman gently German gesture get ghost giant gift gifted girl girlfriend give given glad glance glass global glove go goal God gold golden golf good government governor grab grade gradually graduate grain grand grandfather grandmother grant grass grave gray great greatest green grocery ground group grow growing growth guarantee guard guess guest guide guideline guilty gun guy habit habitat hair half hall hand handful handle hang happen happy hard hardly hat hate have he head headline headquarters health healthy hear hearing heart heat heaven heavily heavy heel height helicopter hell hello help helpful her here heritage hero herself hey hi hide high highlight highly highway hill him himself hip hire his historian historic historical history hit hold hole holiday holy home homeless honest honey honor hope horizon horror horse hospital host hot hotel hour house household housing how however huge human humor hundred hungry hunter hunting hurt husband hypothesis I ice idea ideal identification identify identity ie if ignore ill illegal illness illustrate image imagination imagine immediate immediately immigrant immigration impact implement implication imply importance important impose impossible impress impression impressive improve improvement in incentive incident include including income incorporate increase increased increasing increasingly incredible indeed independence independent index Indian indicate indication individual industrial industry infant infection inflation influence inform information ingredient initial initially initiative injury inner innocent inquiry inside insight insist inspire install instance instead institution institutional instruction instructor instrument insurance intellectual intelligence intend intense intensity intention interaction interest interested interesting internal international Internet interpret interpretation intervention interview into introduce introduction invasion invest investigate investigation investigator investment investor invite involve involved involvement Iraqi Irish iron Islamic island Israeli issue it Italian item its itself jacket jail Japanese jet Jew Jewish job join joint joke journal journalist journey joy judge judgment juice jump junior jury just justice justify keep key kick kid kill killer killing kind king kiss kitchen knee knife knock know knowledge lab label labor laboratory lack lady lake land landscape language lap large largely last late later Latin latter laugh launch law lawn lawsuit lawyer lay layer lead leader leadership leading leaf league lean learn learning least leather leave left leg legacy legal legend legislation legitimate lemon length less lesson let letter level liberal library license lie life lifestyle lifetime lift light like likely limit limitation limited line link lip list listen literally literary literature little live living load loan local locate location lock long long-term look loose lose loss lost lot lots loud love lovely lover low lower luck lucky lunch lung machine mad magazine mail main mainly maintain maintenance major majority make maker makeup male mall man manage management manager manner manufacturer manufacturing many map margin mark market marketing marriage married marry mask mass massive master match material math matter may maybe mayor me meal mean meaning meanwhile measure measurement meat mechanism media medical medication medicine medium meet meeting member membership memory mental mention menu mere merely mess message metal meter method Mexican middle might military milk million mind mine minister minor minority minute miracle mirror miss missile mission mistake mix mixture mm-hmm mode model moderate modern modest mom moment money monitor month mood moon moral more moreover morning mortgage most mostly mother motion motivation motor mount mountain mouse mouth move movement movie Mr Mrs Ms much multiple murder muscle museum music musical musician Muslim must mutual my myself mystery myth naked name narrative narrow nation national native natural naturally nature near nearby nearly necessarily necessary neck need negative negotiate negotiation neighbor neighborhood neither nerve nervous net network never nevertheless new newly news newspaper next nice night nine no nobody nod noise nomination none nonetheless nor normal normally north northern nose not note nothing notice notion novel now nowhere n't nuclear number numerous nurse nut object objective obligation observation observe observer obtain obvious obviously occasion occasionally occupation occupy occur ocean odd odds of off offense offensive offer office officer official often oh oil ok okay old Olympic on once one ongoing onion online only onto open opening operate operating operation operator opinion opponent opportunity oppose opposite opposition option or orange order ordinary organic organization organize orientation origin original originally other others otherwise ought our ourselves out outcome outside oven over overall overcome overlook owe own owner pace pack package page pain painful paint painter painting pair pale Palestinian palm pan panel pant paper parent park parking part participant participate participation particular particularly partly partner partnership party pass passage passenger passion past patch path patient pattern pause pay payment PC peace peak peer penalty people pepper per perceive percentage perception perfect perfectly perform performance perhaps period permanent permission permit person personal personality personally personnel perspective persuade pet phase phenomenon philosophy phone photo photograph photographer phrase physical physically physician piano pick picture pie piece pile pilot pine pink pipe pitch place plan plane planet planning plant plastic plate platform play player please pleasure plenty plot plus PM pocket poem poet poetry point pole police policy political politically politician politics poll pollution pool poor pop popular population porch port portion portrait portray pose position positive possess possibility possible possibly post pot potato potential potentially pound pour poverty powder power powerful practical practice pray prayer precisely predict prefer preference pregnancy pregnant preparation prepare prescription presence present presentation preserve president presidential press pressure pretend pretty prevent previous previously price pride priest primarily primary prime principal principle print prior priority prison prisoner privacy private probably problem procedure proceed process produce producer product production profession professional professor profile profit program progress project prominent promise promote prompt proof proper properly property proportion proposal propose proposed prosecutor prospect protect protection protein protest proud prove provide provider province provision psychological psychologist psychology public publication publicly publish publisher pull punishment purchase pure purpose pursue push put qualify quality quarter quarterback question quick quickly quiet quietly quit quite quote race racial radical radio rail rain raise range rank rapid rapidly rare rarely rate rather rating ratio raw reach react reaction read reader reading ready real reality realize really reason reasonable recall receive recent recently recipe recognition recognize recommend recommendation record recording recover recovery recruit red reduce reduction refer reference reflect reflection reform refugee refuse regard regarding regardless regime region regional register regular regularly regulate regulation reinforce reject relate relation relationship relative relatively relax release relevant relief religion religious rely remain remaining remarkable remember remind remote remove repeat repeatedly replace reply report reporter represent representation representative Republican reputation request require requirement research researcher resemble reservation resident resist resistance resolution resolve resort resource respect respond respondent response responsibility responsible rest restaurant restore restriction result retain retire retirement return reveal revenue review revolution rhythm rice rich rid ride rifle right ring rise risk river road rock role roll romantic roof room root rope rose rough roughly round route routine row rub rule run running rural rush Russian sacred sad safe safety sake salad salary sale sales salt same sample sanction sand satellite satisfaction satisfy sauce save saving say scale scandal scared scenario scene schedule scheme scholar scholarship school science scientific scientist scope score scream screen script sea search season seat second secret secretary section sector secure security see seed seek seem segment seize select selection self sell Senate senator send senior sense sensitive sentence separate sequence series serious seriously serve service session set setting settle settlement seven several severe sex sexual shade shadow shake shall shape share sharp she sheet shelf shell shelter shift shine ship shirt shit shock shoe shoot shooting shop shopping shore short shortly shot should shoulder shout show shower shrug shut sick side sigh sight sign signal significance significant significantly silence silent silver similar similarly simple simply sin since sing singer single sink sir sister sit site situation six size ski skill skin sky slave sleep slice slide slight slightly slip slow slowly small smart smell smile smoke smooth snap snow so so-called soccer social society soft software soil solar soldier solid solution solve some somebody somehow someone something sometimes somewhat somewhere son song soon sophisticated sorry sort soul sound soup source south southern Soviet space Spanish speak speaker special specialist species specific specifically speech speed spend spending spin spirit spiritual split spokesman sport spot spread spring square squeeze stability stable staff stage stair stake stand standard standing star stare start state statement station statistics status stay steady steal steel step stick still stir stock stomach stone stop storage store storm story straight strange stranger strategic strategy stream street strength strengthen stress stretch strike string strip stroke strong strongly structure struggle student studio study stuff stupid style subject submit subsequent substance substantial succeed success successful successfully such sudden suddenly sue suffer sufficient sugar suggest suggestion suicide suit summer summit sun super supply support supporter suppose supposed Supreme sure surely surface surgery surprise surprised surprising surprisingly surround survey survival survive survivor suspect sustain swear sweep sweet swim swing switch symbol symptom system table tablespoon tactic tail take tale talent talk tall tank tap tape target task taste tax taxpayer tea teach teacher teaching team tear teaspoon technical technique technology teen teenager telephone telescope television tell temperature temporary ten tend tendency tennis tension tent term terms terrible territory terror terrorism terrorist test testify testimony testing text than thank thanks that the theater their them theme themselves then theory therapy there therefore these they thick thin thing think thinking third thirty this those though thought thousand threat threaten three throat through throughout throw thus ticket tie tight time tiny tip tire tired tissue title to tobacco today toe together tomato tomorrow tone tongue tonight too tool tooth top topic toss total totally touch tough tour tourist tournament toward towards tower town toy trace track trade tradition traditional traffic tragedy trail train training transfer transform transformation transition translate transportation travel treat treatment treaty tree tremendous trend trial tribe trick trip troop trouble truck true truly trust truth try tube tunnel turn TV twelve twenty twice twin two type typical typically ugly ultimate ultimately unable uncle under undergo understand understanding unfortunately uniform union unique unit United universal universe university unknown unless unlike unlikely until unusual up upon upper urban urge us use used useful user usual usually utility vacation valley valuable value variable variation variety various vary vast vegetable vehicle venture version versus very vessel veteran via victim victory video view viewer village violate violation violence violent virtually virtue virus visible vision visit visitor visual vital voice volume volunteer vote voter vs vulnerable wage wait wake walk wall wander want war warm warn warning wash waste watch water wave way we weak wealth wealthy weapon wear weather wedding week weekend weekly weigh weight welcome welfare well west western wet what whatever wheel when whenever where whereas whether which while whisper white who whole whom whose why wide widely widespread wife wild will willing win wind window wine wing winner winter wipe wire wisdom wise wish with withdraw within without witness woman wonder wonderful wood wooden word work worker working works workshop world worried worry worth would wound wrap write writer writing wrong yard yeah year yell yellow yes yesterday yet yield you young your yours yourself youth zone
submitted by TastyUdders to OneWordBan [link] [comments]

Ultimate Gambling Guide for GTA Online - odds, probabilities, and optimal strategies

Since the Diamond Casino update, I have seen a large number of 12-year-olds posting Blackjack memes on this sub. As a parent, this has me very worried.
On top of that, I have seen some of the most trustworthy GTA Youtubers giving flawed gambling advice, which can have damaging impact on their gullible audiences.
So that's why I decided to write this up, to educate everyone on the subject, so there will be no more misunderstandings.
(2020 Update down at the bottom.)
If you're one of those Youtubers that wants to use this information in a video, feel free to do so. The more people (especially kids) that become educated about gambling, the better.
But then also please go back and review your own work, and delete or edit the videos that are giving out the wrong advice, like where you're saying you have "a good strategy for making money with roulette", or some other nonsense that I've heard this week. Delete that please.
Before I get into the individual games, I need to discuss a few concepts first, that will make understanding the rest a lot easier.

Expected return and variance
A game like Roulette or Slots has a fixed expected return on your bets. This is a percentage that you have no way of influencing. Say you are flipping a coin against a friend, and you both put up $1. The winner gets the pot. Since the odds are even at 50%, in the long run, you will expect to break even. Your expected return is 100% of your bet.
But imagine if you would play this coin flipping game in a casino against the house. On the "house rules" listed at the table they would probably say that you would only get 95 cents back for every win, while you are forfeiting a dollar on every loss. Would you still play?
Sounds stupid to do so, but still, everybody does it. Every bet they place on Roulette, every coin they put into a Slot machine, is based on the same concept.
Those few cents they take on every bet are their profit margin, and has paid for all the Vegas lights, the Mirage volcanoes, and the Bellagio fountains. Make no mistake - casino gambling games are not designed to make you lose, because sure, you can get lucky on a single night, but they are designed to make them win. That's the beauty of it. They can both exist at the same time.
Too many people that don't see how this works, are just destined for disaster. Just because you went on a lucky streak and won 8 games out of 10, does not mean that flipping coins is a profitable game, or that choosing tails is a winning strategy. Always be aware of the house edge, your true chances of winning, and just realize that you got lucky. There is no such thing as a strategy in flipping a coin that will give you a higher expected return, so it's just pure gambling, just like Slots and Roulette.
Most casino games are made in such a way, that your expected return is a little under 100%. This means that from every dollar bet at the tables, the casino expects to keep a few cents. For individual players, results may vary. Some will win, most will lose. But for the house, it doesn't matter. They take millions of bets each day, so for them, the expected average works out a lot sooner. In short: the house always wins.
When looking at the house edge, we're talking about the expected long-term result, based on the game's house rules. But for a player, it can take literally tens of thousands of hands or spins before you also reach this average number. Until that time, you can experience huge upswings and downswings, that are the result of nothing but short-term luck, which is called variance.
Some games and some bets have a much higher variance than others, which means your actual results will differ enormously from what you're expected to be at.
Take for example betting on red/black at the Roulette table. This is a low-variance proposition, because it has a high percentage chance of occurring, and a low payout.
Contrast this with betting single numbers in Roulette, which only win once every 38 spins on average. This bet has a much higher variance, meaning you can easily hit a dry spell, and not hit anything for 200 bets in a row, or you can see a single number hit three times in five consecutive spins. This is not a freak occurrence in high-variance bets.
Even though the expected return in both these bets is exactly the same, there's a huge difference in variance, causing massive differences in short-term results, which can go both ways. You need to be aware of this, before you decide what types of bets you are comfortable with placing.

Gamblers' Fallacy
Another thing to realize, is that each individual game, hand, or spin, is completely independent from the one(s) before it, and after it.
Gamblers tend to believe, that the chance of a certain outcome is increased, based on previous results.
The most famous example comes from the Casino de Monte Carlo, where the Roulette wheel managed to land on black 26 times in a row. Gamblers lost many millions during that streak, all frantically betting on red, believing that the odds were in favor of the wheel coming out on red, after producing so many blacks. This is not true. Each round is completely independent, and the odds are exactly the same.
You will hear people say things like a Blackjack table being "hot" or "cold", which is completely superstitious, and should be ignored. The exception was when Blackjack was being dealt from a shoe. It made card counting possible. But with the introduction of shuffle machines, and continuous shuffling like is being used in GTA, this no longer exists.
This is also why "chasing your losses" is a very bad idea. After being on a losing streak for some time, many gamblers believe that now it's their turn to start winning. So they will often increase their bet size, believing that when their predicted winning streak comes around, they will win back their losses, and more.
The reality of it, more often than not, is that people will indeed start playing higher and higher limits, until they are completely broke. Nobody is ever "due for a win". There is never a guarantee that you're about to start winning. In fact, the opposite is more likely to be true. You are, after all, in a casino.

Betting systems
Some people like to think that they have a fool-proof betting system, like the Martingale system. Simply increase or even double your bet when you lose, and keep doing that until you win. In theory, this system will always win. So that's why table limits were introduced, and where the system fails.
If you start at the Roulette table, playing red/black, with a small 750 chip wager, and just double your bet every time you lose, you only have to lose 6 times in a row, before you will be betting the table limit of 48,000, just to get that 750 chip profit.
Sure, you can go on all evening without this happening, winning 750 chips each time, but this losing streak only has to happen once, and you're bust. Any betting system like this is ill-advised, because you are hugely increasing your so-called "risk of ruin", and that's what we were trying to avoid.
And even if your starting bet is only 100 chips, after only nine straight losses, and nine doubled bets, you are betting the table limit at 50,000 chips. If you lose that bet, you're 100,000 chips in the hole, with no way to recover that with your 100 chip base wager.
So don't believe anyone that says this is the perfect system to always win in the casino. Sooner or later they will understand why they were wrong, when they're asking you for a loan.

Set your limits BEFORE you start playing
One final point before we get into the games, a general tip for people that head out to play: money management.
Just like in real life, before you go to the casino, decide on a maximum amount that you are WILLING TO LOSE.
Bet small enough, so that amount can last you through the entire evening, and you will not be tempted to run to the ATM to continue playing.
Considering GTA money, some people will be comfortable losing 1% of their GTA bank balance, some people will be comfortable with gambling away 5% of their total GTA savings. It's up to you what you can handle. Decide for yourself where it will start to hurt, and don't cross that line.
But whatever number you decide on, as soon as you lost that amount, get up and walk away. Don't chase your losses, stick to your limits, and accept that this has not been your day. There is always another game tomorrow. Always agree with yourself on a simple stop-loss rule, how much you would want to lose at most, and simply stop playing when you get there.
Same goes for winning. You can decide on a number, how much profit you would like to take away from the casino. You can go on a hot streak and be up half a million in a short period of time, but if you would continue to play longer, looking for more, chances are that you're going to lose it all back.
Most people are happy with doubling their daily casino budget, for example. Others are looking for 10 bets profit in Blackjack. Whatever you choose, when you hit that number, you can stop playing and bank your profits, or you can continue playing if you're still enjoying the games, but then only just play minimum bet sizes. Then you're just playing for fun, not for money. You've already made your profit, so simply keep it in your pocket, and don't risk losing it again.
Either way, decide on what your money management strategy will be, and STICK TO IT.

Casino games in GTA Online
Now, I'm going to dive into the games that you can find at the Diamond casino, ordered from worst to best.

6) Slots
Generally the rule is this: the less strategy a game has, the worse it is for the player. And with slots, this is definitely the case.
The only influence you have, is choosing what type of machine you're going to play. Basically, there are two types of slot machines:
-high frequency, low payout slots
-low frequency, high payout slots
In the first type, there is no huge (progressive) jackpot on offer, just your average selection of prizes that don't go up to crazy amounts.
This will result in a player having many more spins resulting in a win. The amounts that you win on the bigger prizes, will be smaller, but they do come around more often. This type of slot machine has a lower variance, which means that your money should last you longer, winning many smaller prizes along the way to keep you going.
The second type of slot machine lures you in with the temptation of a huge jackpot prize. Even though the long-term expected return on these machines is the same as the previous type, the prize distribution is hugely different. The large jackpot prize weighs heavily on the scale of expected return, but the chance of it hitting is extremely small. This results in a much higher variance on this type of machine. Usually your money will go down very fast, because the smaller prizes are less rewarding than on the other type of machine.
At the Diamond, the info screen says the player return at slots is set at 98.7%. This means that, on average, for every maximum bet of 2,500 chips, you expect to lose 32.5 chips.
This might not seem like a lot, but the danger of slots is that the game is extremely fast. You can spin about once every 6 seconds, which would result in an expected LOSS of about 20,000 chips per hour of playing.
But again, in this long-term expected number, the large jackpot awards are also factored in, and as long as you don't hit those big prizes, you'll see your money go down a lot faster.
In any case, thank heavens the max bet is only set at 2,500, or else we would see more players go bankrupt at alarming rates.
Optimal strategy for slots:
There is none. Because after betting, you have no more influence over the outcome. The only choices you have, is what type of machine you want to play at, and how much money you are going to risk. And those are all personal preference. As long as you stick to your loss limits, as discussed above, there's no harm in having a go every once in a while, hoping to get a lucky hit. Just realize that you don't have a high chance of scoring a big win, so as soon as you do, get up and walk away.

5) Roulette
Roulette is also a game where you have no influence over the outcome. There is zero skill involved. You place your bet, and that's it.
In traditional French roulette, a table has only the single-zero, but of course, for American casinos that wasn't enough of a house edge, so they simply doubled their profits by adding a second zero. The house edge was increased from 1/37 to 1/19, which is huge.
This makes playing on a double-zero roulette table by definition a sucker's play.
The payouts scale evenly, which means that a bet on a single number, and a bet on half of the numbers, and everything in between, yields the same expected return. The only difference, again, being the variance that you are willing to subject yourself to.
The player return for double-zero Roulette for all bets is 94.74%.
Except for the 5-number bet, which can only be made by placing a bet on the two top rows that contain 0, 00, 1, 2 and 3. The expected return on this bet is lower: 92.1%. This is because it only pays out 6-1. Why? Well, the number 36 isn't divisible by 5, so the greedy people that came up with double-zero Roulette had to round it off someway, and as expected, it wasn't going to be in the players' favor.Just remember that that 5-number bet is the worst bet at the table, and should be avoided. All other possible bets have the same expected return.
So it really doesn't matter how you spread your bets, if you bet only one chip, or if you litter the entire table with a bucketload of chips. Each chip you put out there, has the same expected return, so there is no strategy that will improve your long-term results.
Assuming that you're betting the maximum table amount of 50,000 chips, you will be looking at an expected loss of about 2,630 chips per spin. Considering that a round takes about 45 seconds to complete, your expected LOSS at the GTA Roulette tables will be around 200,000 chips per hour of playing.
Optimal strategy for double-zero roulette:
Stay away. Stay far away.

4) Three Card Poker
With Three Card Poker, we come across the first game where there is actually some strategy involved. You get to look at your cards, and then decide if you want to fold, and surrender your ante, or double your bet.
Additionally, you can choose to place a side bet on "Pair Plus", which offers progressive payouts.
There are some websites out there that ran all the numbers with computer simulations, and even though I would like to quote the source here, these websites are understandably littered to the max with online casino ads, so that's why I have decided against doing that.
Optimal strategy for Three Card Poker:
For this game you only have to remember one strategy rule: Always bet on any high card queen-six-four or better, and fold any high card queen-six-three or lower. That's it. Just don't forget to double check if you're not folding a straight or a flush, and you'll be fine.
This strategy will result in an expected return of 96.63%.
The Pair Plus sidebet, with the payout table that is used at the Diamond casino, gives you an expected return of 97.68%, which is actually a bit better than the main ante bet.
So by playing both wagers, you're reducing your expected losses per bet, but since you're betting more, you're also increasing your expected loss per hour.
My advice would obviously be to not play this game at all, but if you do, put as much of your bet as possible on the Pair Plus, while making our Ante bet as small as you can.
To be able to compare it to the other games at the Diamond, let's stay on that 50,000 maximum wager, meaning making your ante bet 35,000, and your pair plus bet 15,000, if the table would allow it.
This results in an expected loss of about 1,525 chips per hand, and with a round taking about 45 seconds, this adds up to an expected LOSS of around 120,000 chips per hour of playing. In comparison, if you would only play the ante bet for 50,000 per hand, you expect to lose 1,685 chips per hand, which means an expected LOSS of about 135,000 chips per hour. So the more out of that 50,000 wager you can put on the "Pair Plus" sidebet, the better.
Even though it may be fun to try out this game for a bit, since there's only one simple strategy rule to follow, you'll soon find yourself robotically grinding down your bankroll until it has vaporized. You're not missing out on anything if you skip these tables, there is no real challenge.
Just like with Roulette and Slots, if you want to try it out nonetheless, you can just bet the minimum amounts and only play for fun, so it won't matter if you win or lose.

3) Blackjack
Blackjack is the most complicated game by far. Simply because the player has to make a series of decisions, which will largely decide the outcome. Luckily, there is such a thing as an optimal strategy, which will be outlined below.
However, the strategy is also dependent on the house rules. These not only affect your expected return, but in some places also your decisions.
Here are the house rules at the Diamond casino:
-The game uses 4 standard decks, and a continuous shuffle.
-Blackjack pays 3 to 2, dealer checks for early blackjack.
-No insurance offered, no surrender.
-Dealer stands on soft 17.
-Double down on any two cards.
-Player can split only once, but doubling after split is allowed.
-Seven-Card Charlie.
Under these rules, and following the "basic strategy" chart, your expected return at Blackjack is a shade under 99.6%, which is extremely good for a casino game, that's why Blackjack should be your table game of choice.
But it comes at a price: you are going to have to memorize the relatively complicated strategy chart, or at least stick it to your monitor until you have it in your head. But in case you ever stumble into a real-life casino, you won't regret having this table memorized, so I would definitely advise you to work on that.
The strategy chart might look complicated at first, but you will be able to notice certain patterns. Your decisions are mainly based on the dealer's upcard, which is basically divided into a weak card (2 to 6), and a strong card (7 to ace).
When a dealer shows a strong card, you will be hitting more often with the risk of going bust, but when a dealer shows a weak card, you're not taking that risk, and you will be standing more, but also doubling and splitting more. You want to increase your bets when the odds are in your favor, and get out cheap when they're not.
But it also helps to take some time to think about why a certain advice is given. For example, why does it say that you always have to split two eights, even against an ace. Well, that's because two eights equals 16, which is the worst total you can have. It's better to split them up, and give yourself a chance of finding a 17, 18 or 19 with the next card. Once you see the logic in that, you'll have one less thing to memorize.
The playing advice in the basic strategy chart is a result of computer simulations that ran all possible outcomes against each other, and produced the most profitable decision for each situation. So you can't go wrong following it.
Optimal strategy for Blackjack with Seven-Card Charlie
The added house rule of Seven-Card Charlie, adds a small advantage for the player, and it does influence a few strategy decisions. For example, you might have a 14 with 6 cards, against the dealer's 5 upcard.
Normally this would be an automatic stand, but if you're only one card away from the Seven-Card Charlie, meaning an instant win for the player, regardless of the dealer's hand, it turns it into a hit.
Here's the most optimal strategy chart to follow for the Diamond Casino house rules: https://prnt.sc/olct6g
You'll see that two fives are missing from the chart, and that's because you never split them. You treat them as a regular 10. You also never split tens. Just stand on 20.
If you follow this strategy religiously, even with a maximum wager of 50,000 chips, you only expect to lose about 215 chips per hand, and with rounds taking about 30 seconds, that amounts to an expected LOSS of 26,000 chips per hour, which is only half a bet. A small price to pay for an hour of entertainment.
But since the expected return is so extremely close to 100%, you will see more positive short-term results than with other games. But obviously it can also swing the other way. Again, this is supposed to be the game where your money lasts you the longest, but always set your loss and win limits before you sit down. That rule simply always applies.

Still, even with optimal strategies applied, all these games are expected to lose you money in the long run. So betting any kind of large amounts is not advised. If you simply want to enjoy playing these games, there's nothing wrong with betting a minimal amount. Playing these games for a longer period of time will already cost you money anyway, since your daily property fees will still be charged while you're playing in the GTA casino. As long as you can play for fun, there's nothing wrong, but when you see yourself betting insane chunks of your entire bank balance to try to recoup some unfortunate losses, you're doing it wrong.
As the commercials in Britain all correctly say: when the fun stops, stop.

2) Virtual Horse Racing
Now onto the good stuff. I ran some numbers, and I believe Rockstar has made a mistake with the horse racing game. Because as it stands, and if I read the numbers correctly, this game is actually profitable for the player. You can actually make money with this, at least, until Rockstar figures out their mistake and patches it.
If anyone wants to jump into the math and double check this to make sure, please do so. I will add any corrections to this post. This is one of those "to good to be true" things, so I keep thinking that I might have overlooked something. So please verify it if you can.
The setup is this. There is a pool of 100 horses, each with their own attached payout. These are divided into 3 groups, ranked by their odds. From each group, 2 horses are randomly selected to provide a pool of six runners for you to bet on.
Now it's not an actual race you're looking at. You are looking at a raffle. This is important to realize.
Each horse gets awarded a certain number of raffle tickets. The favorites get awarded more tickets than the underdogs, and therefore, have a higher chance of winning.
If this distribution works like it does in the real-life casinos, then the raffle tickets are awarded according to the betting odds.
Example 1: imagine a race with 3 runners, all have 2/1 odds, representing a 33.3% chance of winning. (Because 2/1 means 2 AGAINST 1, so 3 total.) In this case, each horse gets one third of the raffle tickets, giving them an equal chance to win.
Example 2: imagine a race with 3 runners, one has 1/1 odds (or EVENS), representing a 50% chance of winning, and the other two horses are marked up as 3/1, with a 25% chance of winning. The favorite gets half the tickets, the other two get a quarter of the tickets each.
A ticket is drawn, and you'll have a winner.
It doesn't matter in this game which horse you bet on, because the expected return is always the same: 100% or break-even, for the above examples.
Now, what happens if the percentages don't exactly add up to 100%?
They must add up to 100%, because there will always be a winner. And only one winner.
So when this is the case, the actual winning chances of the horses are adjusted to meet the 100% requirement, using their payout odds to determine the scale.
So, if the represented percentages add up to more than 100%, the actual winning chances of the runners will be DECREASED, resulting in all bets becoming losing propositions for the players.
Example: In a 6-horse race, all runners are listed at 4/1, representing a 20% chance. Only with six runners that amounts to 120%. So all chances are scaled down by 1/6th, to end up at 100%.
This means your horse's chances are reduced from 20% to 16.67%, turning it into a losing bet: 5 times you will lose your bet, and 1 time you will win, but only get 4 bets back in this instance, instead of 5. A losing bet in the long run.
This is the type of odds that you find in regular casinos, with fields as large as 15 runners to bet on, where the assumed winning chances always add up to more than 100%, therefore are decreased for all runners, resulting in a house edge.

But in GTA Online's Inside Track, there are other scenarios, because of the small field, and the way that they are put together.
In some cases, the represented percentages when added up, are LESS than 100%, meaning that the actual winning chances of all runners, are INCREASED.
This creates profitable bets for the players, because in the long run, you're expecting to win more money than you lose. This is a gambler's dream, pure and simple.
So, according to the in-game information, the three groups of horses are divided as follows:
-Favorites: EVENS to 5-1
-Outsiders: 6-1 to 15-1
-Underdogs: 16-1 to 30-1

Let's take the two most extreme examples to show what's happening.
The worst possible field to bet on: two runners at EVENS, two runners at 6-1, and two runners at 16-1.
EVENS represents a 50% chance, 6-1 is 14.29%, and 16-1 is 5.88%. Add those up and you land on a total of 140.34%.
This means that the actual winning chances of the horses are decreased by 28.75% (to get that 140% down to 100%), which makes betting on this field extremely unwise.
A horse at EVENS will only come in as a winner 35.63% of the time, instead of 50%,
a horse at 6-1 will only win 10.18% of the time,
and an underdog at 16-1 will only win 4.19% of the time.

The expected return on a bet on any of the horses in this field is only 71.26%, so a maximum bet of 10,000 chips on any of these horses holds an expected LOSS of 2,875 chips.
These returns are the same, because the winning chances are scaled equally, according to the payout numbers. So it really doesn't matter which horse you bet on, in the long run, you expect the same results.
But as explained before, it does influence variance, and therefore your short-term result, which can swing both ways.

But now, the best possible field to bet on: two runners at 5-1, two runners at 15-1, and two runners at 30-1.
Odds at 5-1 represents a winning chance of 16.67%, 15-1 odds means 6.25% chance, and 30-1 odds means a 3.23% chance of winning. Add these six horses together, and you only get 52.285%.
This means that, to get from 52% to 100%, the actual winning chances of these horses will be almost doubled! Multiplied by 1.91 to be exact.
So the 5-1 favorites will now win 31.88% of the time, instead of 16.67%,
the 15-1 runners will win 11.95% of the time,
and the underdogs at 30-1 odds will still win 6.17% of the time.
When betting on this field, the expected return on your bet is 191.25%!
This means that a max bet of 10,000 chips will result in an expected PROFIT of 9,125 chips.
This is printing money, if there ever was such a thing.
Optimal strategy for Virtual Horse racing
So all you have to do, is only bet high on the games where you have an expected positive return, and bet the absolute minimum on the games where your expected return is negative. Or back out of the racing game to refresh the field.
If you don't have a way to quickly add up all the percentages, and until somebody shows up here with a neatly formatted table, just use a few general rules of thumb:
-Always bet the maximum on a race with favorites at 2/1 and 3/1 or higher in it.
-Simply skip all races with two favorites at EVENS in it, and at EVENS and 2/1. Or bet the minimum, if you can't skip or refresh the field.
-To decide if you should play races with other favorite combinations EVENS and 3/1, EVENS and 4/1, EVENS and 5/1, or two favorites at 2/1, the payouts on the other four runners determine whether or not it's profitable to play them. The results of betting on these fields vary from an expected 1,330 chip loss (worst-case) to an expected 1,680 chip win (best-case), with a max bet of 10,000 chips.
But if you're not looking for another strategy chart, you might just want to skip these borderline cases, and just cherry pick the best ones, which are easy to recognize, and with which you can never go wrong.
It's difficult to put a number on an expected win-rate, because it all depends on which fields you get presented with, but it's not unreasonable to state that you can maintain a steady win-rate of around 200,000 chips per hour, with about 50 seconds per race.
Remember, you're not trying to win every race. You're trying to win the most money per hour. So don't sweat it when you bet on a 4/1 favorite, and lose a couple of races in a row. It will still be more profitable in the long run. You have the math on your side.
To reduce negative variance, always bet on the favorite, when betting on profitable fields. We're not gambling anymore, we're grinding out a steady profit. We want to keep the swings to a minimum.
I contacted Rockstar support to verify if this is indeed how it works, but the only reply I got after 6 weeks is that they were "looking into it".
User u/Garsant made a useful Excel-worksheet, available for you to download, where you can quickly type in the payouts on the horses, to see if it produces a profitable bet or not. You can find it in his post here: https://www.reddit.com/gtaonline/comments/ekp8na/gta_online_inside_track_odd_calculato

1) Wheel of Fortune
The number one profitable casino game in GTA Online is obviously the Wheel of Fortune, because it costs you nothing to play.
Unfortunately, you only get one free spin per day, but it holds great value, so make sure you do it.
With a chance to win a super car, vehicle discounts, expensive mystery prizes (which also can be vehicles), and a lot of cash and chips, the expected return on a single spin is around $100,000 in value.
So don't forget your daily spin, it's definitely worth your time.

2020 Update:
As of the Diamond Casino Heist update, the Inside Track horse racing is confirmed to still be as profitable as outlined above.The only thing that seems to be changed, is that you can't refresh the field anymore by backing out of the screen. This does affect your hourly rate in a negative way, but does not change the fact that this game has a huge positive expected return, and should be your go-to when you're trying to take money from the house, without having Lester's nagging voice in your ear. That should also be worth something.

And with that, I conclude my 5,000 word essay on gambling in GTA. Questions, comments, feel free to add your input to this guide.

Cliffs:
-Gambling games should only be played for fun, not for big money. You should expect to lose in the long run. The house always wins.
-A casino game doesn't have a memory, and betting systems don't work.
-Set your limits before you start, how much you are willing to lose or win, and then walk away when you get there.
-Don't play slots, roulette, or three card poker.
-Only play blackjack following a basic strategy chart (https://prnt.sc/olct6g).
-Inside Track betting can be played profitably, if you only bet on fields WITHOUT a heavy favorite.
-Wheel of Fortune is always your best bet, because it's a free bet.
submitted by enderpiet to gtaonline [link] [comments]

[Game Preview] Playoff Edition Wildcard Round - Seattle Seahawks (11-5) @ Philadelphia Eagles(9-7)

Philadelphia Eagles (9-7) vs Seattle Seahawks(11-5)
For the third season in a row the Eagles are limping into the playoffs with a multitude of injuries at key positions. But for the first time in those 3 seasons, starting QB Carson Wentz is at the helm and playing at his best. Wentz has won 4 straight must win games against division rivals and leading the Eagles offense complied mostly of backups and practice squad players to over 400 yards of total offense in each game. He will need to extend that winning streak to 5 games this week week against the Seattle Seahawks, the same Seahawks Wentz had his worst game of the season against where he turned the ball over 4 times. Wentz will need to stay hot and play much better than he did in the week 12 loss to the Seahawks. Like that game Wentz will be without his top targets at WR, and starting RG Brandon Brooks and RT Lane Johnson. Unlike last time, Wentz seems to have found a way to win without those key players. Key players have stepped up including Greg Ward and Boston Scott in those wins and they will need to again in their first playoff action of their careers. On the other side of the ball the Eagles will need to do something they have struggled with for years, stop Russel Wilson who is currently undefeated against the Eagles. Wilson has had an outstanding season and should be in conversation for MVP if not for Lamar Jackson’s amazing season. The Eagles defense will need to hold him in check if they hope to win, especially since the Seahawks will be without their top running backs. If the Eagles defense can hold, and Wentz can keep up his hotsteak, we may just see another week of postseason football in the Doug Pederson era with a hot team which can always be dangerous. Go Eagles!
General Information
Posting Rules and Guidelines
Remember to Join us on Discord during the game!
New to the Eagles? Take a look at our New Fan Page!
Date
Sunday, January 5th, 2020
Game Time Game Location
4:40 PM - Eastern Lincoln Financial Field
3:40 PM - Central 1020 Pattison Ave
2:40 PM - Mountain Philadelphia, PA 19148
1:40 PM - Pacific Wikipedia - Map
Weather Forecast
Stadium Type: Open Air
Surface: Grass
Temperature: 43°F
Feels Like: 37°F
Forecast: Clear. Clear throughout the day.
Chance of Precipitation: 0 %
Cloud Coverage: 11%
Wind: WNW 11 MPH
Betting Odds
Oddsshark Information
Favorite/Opening Line: Seattle -1.5
OveUnder: 45.5
Record VS. Spread: Eagles 7-9, Seahawks7-8-1
Where to Watch on TV
NBC will broadcast Sunday’s game to a national audience. Al Michaels will handle play-by-play duties and Chris Collinsworth will provide analysis. Michele Tafoya will report from the sidelines.
Play off TV Coverage
Internet Streams
NFL Streams - Look here 30 minutes before the game for Streams
Radio Streams
Disclaimer: Subscription Based Official NFL Radio Streams available via TuneIn
List of Eagles Radio network member stations with internet broadcast availability
Radio.com 94.1 Desktop Streaming
Listen to Merrill Reese and Mike Quick
Calling the game on 94WIP and the Eagles Radio Network will be Merrill Reese, the NFL’s longest-tenured play-by-play announcer (42nd season). Joining Reese in the radio booth will be former Eagles All-Pro wide receiver Mike Quick, while Howard Eskin will report from the sidelines.
Location Station Frequency
Philadelphia, PA WIP-FM 94.1 FM and 610 AM
Allentown, PA WCTO-FM 96.1 FM
Atlantic City/South Jersey WENJ-FM 97.3 FM
Levittown, PA WBCB-AM 1490 AM
Northumberland, PA WEGH-FM 107.3 FM
Pottsville, PA WPPA-AM 1360 AM
Reading, PA WEEU-AM 830 AM
Wilkes-Barre/Scranton, PA WEJL-FM 96.1 FM
Salisbury/Ocean City, MD WAFL-FM 97.7 FM
Salisbury/Ocean City, MD WEJL-AM 630 AM
Salisbury/Ocean City, MD WBAX-AM 1240 AM
Williamsport, PA WBZD-FM 93.3 FM
Wilmington, DE WDEL-FM/AM 101.7 FM
York/LancasteHarrisburg, PA WSOX-FM 96.1 FM
Philadelphia Spanish Radio
Rickie Ricardo, Macu Berral and Gus Salazar will handle the broadcast in Spanish on Mega 105.7 FM in Philadelphia and the Eagles Spanish Radio Network.
Location Station Frequency
Philadelphia, PA LA MEGA 105.7 FM
Allentown, PA WSAN 1470 AM
Atlantic City, NJ WIBG 1020 AM; 101.3 FM
Seahawks Radio
Seahawks Radio Network Steve Raible returns for his 37th season in the radio booth, his 15th as the play-by-play announcer and “Voice of the Seahawks” after 22 seasons as the Seahawks analyst. Hall of Fame quarterback, Warren Moon, returns to the Seahawks radio team for his 15th season as an analyst.
National Radio
Westwood One will broadcast the game to a national audience with Kevin Harlan on play-by-play and Brian Griese providing analysis and Ross Tucker reporting from the sidelines.
Satellite Radio
Station Eagles Channel Seahawks Channel
Sirius Radio SIRI 83 (Internet 825) SIRI 82 (Internet 828)
XM Radio XM 225 (Internet 825) XM 226(Internet 828)
Sirius XM Radio SXM 225 (Internet 825) SXM 226 (Internet 828)
Eagles Social Media Seahawks Social Media
Website Website
Facebook Facebook
Twitter Twitter
Instagram Instagram
Snapchat: Eagles Snapchat: Seahawks
NFC East Standings
NFC EAST Record PCT Home Road Div Conf PF PA Net Pts Streak
Eagles 9-7 .563 5-3 4-4 5-1 7-5 385 354 +31 4W
Cowboys 8-8 .500 5-3 3-5 5-1 7-5 434 321 +113 1W
Giants 4-12 .250 2-6 2-6 2-4 3-9 341 451 -110 1L
Redskins 3-13 .188 1-7 2-6 0-6 2-10 266 435 -169 4L
NFC Playoff Picture
Seed Team Division Record
1 49ers West 13-3
2 Packers West 13-3
3 Saints South 13-3
4 Eagles East 9-7
5 Seahawks West 11-5
6 Vikings North 10-6
This Weekends NFC Games
Game Time Location
Vikings @ Saints 1/5/2020 1:05PM EST Mercedes-Benz Stadium, New Orleans, LA
Seahawks @ Eagles 1/5/2020 4:40PM EST Lincoln Financial Field, Philadelphia, PA
AFC Playoff Picture
Seed Team Division Record
1 Ravens North 14-2
2 Chiefs West 12-4
3 Patriots East 12-4
4 Texans South 10-6
5 Bills East 10-6
6 Titans South 9-7
This Weekends AFC Games
Game Time Location
Bills @ Texans 1/4/2020 4:35PM EST NRG Stadium, Houston, TX
Titans @ Patriots 1/4/2020 8:15PM EST Gillette Stadium, Foxboro, MA
Series Information
The Seattle Seahawks lead the Philadelphia Eagles (10-7)
Series History
Head to Head Box Scores
First Game Played
December 12th, 1976 at Veteran's Stadium Philadelphia, PA. Philadelphia Eagles 27 - Seattle Seahawks 10
Points Leader
Seattle Seahawks lead the Philadelphia Eagles (350-319)
Coaches Record
Doug Pederson: 0- against the Seahawks
Pete Carroll: 5-1 against Eagles
Coaches Head to Head
Doug Pederson vs Pete Carroll: Carroll leads 3-0
Quarterback Record
Carson Wentz: Against Seahawks: 0-3
Russell Wilson: Against Eagles: 4-0
Quarterbacks Head to Head
Carson Wentz vs Russell Wilson: Wilson leads 3-0
Records per Stadium
Record @ Lincoln Financial Field: Seahawks lead the Eagles: 4-0
Record @ CenturyLink Field: Seahawks lead 3-2
Rankings and Last Meeting Information
AP Pro 32 Ranking
Eagles No. 11 - Seahawks No. 7
Record
Eagles: 9-7
Seahawks: 11-5
Last Meeting
Sunday, Nov 24th, 2019
Seahawks 17 – Eagles 9
In a sloppy rainy game with high winds both QBs struggled, but the Wilson made plays when it counted and got help from running back Rashaad Penny who had a career day running for 129 yards including a 58 yard TD run. The Eagles defense was again fooled by a trick play on a flea flicker which saw Wilson hit Malik Turner for a 33 yard TD. The Eagles offense was terrible struggling to get anything going all day and missing key players including Jeffrey, Jackson, Agholor, Howard, Johnson and Brooks didn’t help. It was the worst game of the season for Wentz who turned the ball over 4 times in the Eagles loss. Russel Wilson continued his dominance over the Eagles and remained undefeated against them in his 8 year career.
Click here to view the Video Recap
Click here to view the Stats Recap
Last 10 Meetings
Date Winner Loser Score
11/24/19 Seahawks Eagles 17-9
12/3/17 Seahawks Eagles 24-10
11/20/16 Seahawks Eagles 26-15
12/07/14 Seahawks Eagles 24-14
12/01/11 Seahawks Eagles 31-14
11/02/08 Eagles Seahawks 26-7
12/02/07 Seahawks Eagles 28-24
12/05/05 Seahawks Eagles 42-0
12/08/02 Eagles Seahawks 27-20
09/23/01 Eagles Seahawks 27-3
Injury Reports Depth Charts
Eagles Eagles
Seahawks Seahawks
2019 “Expert” Picks
Week 12 - "Expert" Picks
2019 Team Stats
Eagles Season Stats
Seahawks Season Stats
2019 Stats (Starters/Leaders)
Passing
Name CMP ATT PCT YDS TD INT RAT
Wentz 388 607 63.9% 4037 27 7 93.1
Wilson 341 516 66.1% 4110 31 5 106.3
Rushing
Name ATT YDS YDS/G AVG TD
Sanders 179 818 51.1 4.6 3
Carson(IR) 278 1230 82.0 4.4 7
Lynch 12 34 34.0 2.8 1
Receiving
Name REC YDS YDS/G AVG TD
Ertz 88 916 61.1 10.4 6
Lockett 82 1057 66.1 12.9 8
Sacks
Name Sacks Team Total
Graham 8.5 43
Green 4.0 28
Tackles
Name Total Solo Assist Sacks
Jenkins 80 62 18 2.5
Wagner 159 86 73 3.0
Interceptions
Name Ints Team Total
Gerry/Jones/Darby/McLeod 2 11
Wright/Flowers/Diggs 3 16
Punting
Name ATT YDS LONG AVG NET IN 20 TB BP
Johnston 71 3292 61 46.4 42.3 28 4 0
Dickson 74 3341 63 44.1 40.9 34 5 0
Kicking
Name ATT MADE % LONG PAT
Elliot 26 22 84.6% 53 35/37
Myers 28 23 82.1% 54 40/44
Kick Returns
Name ATT YDS AVG LONG TD
Sanders 14 314 22.4 67 0
Lockett 14 279 33 0
Punt Returns
Name RET YDS AVG LONG TD FC
Scott 6 43 7.2 13 0 4
Lockett 13 66 5.1 20 0 10
League Rankings 2019
Offense Rankings
Category Eagles Stat Eagles Rank Seahawks Stat Seahawks Rank
Total Offense 360.8 14th 374.4 8th
Rush Offense 121.2 11th 137.5 4th
Pass Offense 239.6 11th 236.9 14th
Points Per Game 24.1 12th 25.3 9th
3rd-Down Offense 45.4% 4th 39.5% 16th
4th-Down Offense 33.3% 28th(t) 50.0% 13th(t)
Red Zone Offense (TD%) 66.7% 3rd 63.3% 9th
Defense Rankings
Category Eagles Stat Eagles Rank Seahawks Stat Seahawks Rank
Total Defense 331.7 10th 381.6 26th
Rush Defense 90.1 3rd 117.7 22nd
Pass Defense 241.6 19th 263.9 27th
Points Per Game 22.1 15th 24.9 22nd
3rd-Down Defense 34.2% 4th 38.3% 16th
4th-Down Defense 61.1% 27th 58.5% 24th
Red Zone Defense (TD%) 55.8% 14th(t) 61.5% 26th
Team
Category Eagles Stat Eagles Rank Seahawks Stat Seahawks Rank
Turnover Diff. -3 22nd +12 3rd(t)
Penalty Per Game 6.8 9th(t) 7.1 16th(t)
Penalty Yards Per Game 52.3 9th 55.1 13th
Connections
Eagles HC Doug Pederson was born in Bellingham, WA, and grew up in Ferndale, WA. Pederson recently admitted that he "Grew up a Seahawks Fan" and used to attend Seahawks games at The Kingdome.
Eagles LBs coach Ken Flajole is from Seattle and previously coached the Seahawks’ DBs (1999, 2001-02) and LBs (2000).
Eagles Safeties coach Tim Hauck played for the Seahawks in 1997.
Eagles Defensive Line coach Phillip Daniels was selected by Seattle in the 4th round of the 1996 NFL Draft.
Seahawks Northeast Area Scout Todd Brunner worked for the Eagles for four seasons (1994-97) as an area scout covering the Northeast. He joined the Eagles as a scouting intern in 1992 and worked as a scouting assistant in 1993.
Eagles CB Sidney Jones attended University of Washington.
Seahawks LB Mychal Kendricks played 6 seasons for the Eagles from 2012-2017 including winning a Super Bowl with him in Super Bowl LII.
2020 Pro Bowlers
Eagles Seahawks
DT Fletcher Cox (Starter) QB Russel Wilson (Starter)
OG Brandon Brooks (Starter) MLB Bobby Wagner (Starter)
TE Zach Ertz
C Jason Kelce (Starter)
LS Rick Lavato (Starter)
Recap from Last Week 17’s Games.
Eagles
Video
With the division on the line, the Eagles controlled their own destiny as they took on the division rival New York Giants on the road. The Eagles were already short and then they lost running back Miles Sanders and three-time Pro Bowl right guard Brandon Brooks in the first half. But Scott, Josh Perkins, Greg Ward, Deontay Burnett and Robert Davis combined for 16 catches on 25 targets, 225 yards receiving, 54 yards rushing and four TDs. The five players were cut a combined eight times by four teams since Aug. 31. But Carson Wentz got the most out of them as he lead the Eagles to their 4th must win game in a row beating the Giants 34-17.
Seahawks
Video
The Seahawks were playing for the division title against the 49ers in week 17 with a playoff spot already locked in for both teams. In the first half, the 49ers dominated, taking a 13–0 halftime lead aided by a Deebo Samuel 30-yard touchdown run on a pitch and catch. The 49ers also held Seattle to just 79 yards of total offense, including stuffing running back Marshawn Lynch on 4th and inches from the 49ers 31-yard line, causing a turnover on downs. In the second half, the Seahawks proved resilient, scoring multiple times. The Seahawks would never lead in this game however, as the 49ers countered every Seahawks score with one of their own, including a Raheem Mostert 13-yard touchdown run to make it 26–14 with 5:51 left. After Seattle cut the lead to five, a questionable personal foul call against Ben Garland forced a punt, giving them the ball back with 2:27 left. They marched all the way down to the 49ers 1-yard line, but a delay of game penalty pushed them back to the 6-yard line. After three incomplete passes, the Seahawks faced 4th and goal. Russell Wilson hit receiver Jacob Hollister with a pass to the 49ers 1-yard line, but Hollister was stopped inches short of the goal line by linebacker Dre Greenlaw, causing a turnover on downs with nine seconds left that sealed the victory.
General
Referee: Shawn Smith
Including playoffs, Philadelphia has the 2nd-best home winning percentage (.735, 25-9) in the NFL since 2016, trailing only New England (.838, 31-6).
In Week 17, the Eagles totaled 400+ yards for the 4th consecutive game, which is Eagles the longest stretch of 400+ yards since 2013 (6 games).
The Eagles captured their 2nd division title in the last three seasons and 3rd consecutive postseason berth (2017-19).
Philadelphia owns the No. 4 seed in the NFC Playoffs heading into Wild Card Weekend (Jan. 4-5, 2020).
Doug Pederson is the first Eagles head coach to lead his team to three straight postseason appearances since Andy Reid from 2008-10.
Philadelphia has made the playoffs in three-or-more consecutive seasons for the 6th time in team history.
The Eagles have earned a postseason berth for the 27th time in franchise history (since 1933).
Since 2000, Philadelphia is tied for the 4th-most playoff appearances (13) in the NFL, behind New England (17), Green Bay (14) and Indianapolis (14).
The Eagles are NFC East Champions for the 11th time in franchise history.
Philadelphia’s nine NFC East championships since 2001 are the most in the division, ahead of Dallas (5), N.Y. Giants (3) and Washington (2)
Draft Picks
Eagles Seahawks
OT Andre Dillard DE L.J. Collier
RB Miles Sanders S Marquise Blair
WR JJ Arcega-Whiteside WR DK Metcalf
WR Shareff Miller LB Cody Barton
QB Clayton Thorson WR Gary Jennings Jr.
G Phil Hayes
CB Ugo Amadi
LB Ben Burr-Kirven
RB Travis Homer
DT Demarcus Christmas
WR John Ursua
Notable Off-season Additions
Eagles Seahawks
WR Desean Jackson DE Jadeveon Clowney
DT Malik Jackson DE Ziggy Ansah
DE Vinny Curry DT Al Woods
DT Hassan Ridgeway WR Josh Gordon
QB Josh McCown QB Geno Smith
G Mike Iupati
K Jason Myers
FB Nick Bellore
Notable Off-season Departures
Eagles Seahawks
QB “Big Dick” Nick Foles FS Earl Thomas
DE Michael Bennett SS Kam Chancellor
DE Chris Long WR Doug Baldwin
S Chris Maragos WR Paul Richardson
RB Jay Ajayi DE Frank Clark
RB Josh Adams K Sebastian Janikowski
RB Wendell Smallwood G J.R. Sweezy
DT Haloti Ngata CB Justin Coleman
DT Shamar Stephen
SS Maurice Alexander
QB Brett Hundley
Pro Football Focus Matchup Charts courtesy of PFF Edge (join.profootballfocus.com/edge/)
WDB Matchups (CAPS = expected shadow coverage)
Stats to Know
Russell Wilson’s Deep Ball
The Eagles have not been great at defending the deep ball. Russell Wilson is good at the deep ball. I should just leave it at that, but that’s not what you’re here for. In 2019, Wilson’s averaging the 2nd-highest percentage of total throws targeting 20+ yards downfield (16.5%). Over the previous 3 seasons, Wilson has been 3rd, 2nd, and 8th. His Adjusted Completion % (accounting for drops) is 48.2%, good for 8th. His Passer Rating on Deep Balls is 119.2, good for 4th.
Matchups to Watch
Seahawks Pass Defense vs. the Eagles Pass Offense
Well, now the Eagles are in the playoffs after this tumultuous season. Anything can happen with this team, whether it's one and done or a Super Bowl run. Before we can all think about the future of this postseason, the Eagles need to get by a tough opponent in the Seattle Seahawks. Pete Carroll's Seattle teams, with or without Wilson, has owned the Eagles. That extended into this season with the Seahawks winning an ugly game against the then hapless Eagles. A lot has changed for Philly since then, mainly their success through the air. The Nobodies have stepped up to help Carson eLeVaTe the passing offense as he nearly averaged 300 yard passing per game in the final 4 weeks of the season. Carson has played really well and the coaches stepped up big to help get the passing game going. Their game plan can't, and won't, be a repeat of their early "death by one thousand slant/flats" if they want to win. And the offense can't turn the ball over at the rate they did if they expect to win. This is an athletic pass defense with two great LBs that excel in coverage. The Eagles will need to continue to move the pocket for Wentz to extend the time to throw which will allow deeper shots to open up. Due to personnel, this isn't an offense that can rely on its skill position players to consistently win 1v1. They'll need to continue to be creative in their usage of screens to prevent the defense form keying on them again. If Zach Ertz is able to play, that would be a huge win for the Eagles as he is their best natural separator. Seattle is an easy defense to scheme for as there is very little they change on a week to week basis. It's just being able to hit on the plays they scheme up. One injury for the Seahawks that important to watch is the status of safety Quandre Diggs; he was acquired from the Lions on the cheap (for some reason) and is a key player in their coverage schemes. As of now, the Seahawks should be expecting him to go as he was a full participant in their latest practice report. Either way, this is the 15th ranked passing defense by DVOA. They can be beat through the air. It would be wise for them to build off the game plan the Niners used last week to win in Seattle.
Seahawks Run Defense vs Eagles Running Backs
Philly wasn't able to have a lot of success on the ground the last time they played for a number of reasons. One big reason for that was the injuries on the offensive line - which remains the same for the rematch. Lane Johnson's status for Sunday is still unknown and stud Guard Brandon Brooks landed on IR after the week 17 win against the Giants. The backups have played decently well in reliefof the two key linemen but their absence will always loom large. The variety of concepts the Eagles use in the run game is a big factor in its success as it keeps opposing defenses off-balance. Being down Brooks and Lane could hinder what the Eagles like to do if their replacements can't adequately step up. Moreover, Sanders sustained an injury last week (ankle) and should play, but his effectiveness really won't be known until game time. Since the bye, Sanders has stepped up in a big way when Jordan Howard's shoulder died. Sanders proved he is a capable receiver and pass blocker early on but really improved his ability as a runner very quickly when the team needed him the most. If he is able to be effective on Sunday, that would be a huge boost to the undermanned Philly offense. Additionally, Boston Scott has continued to step up for the Eagles when they need him the most. Scott doesn't profile as an every down back but was able to take that role last week when Sanders left the game. His ability to consistently find the open rush lanes has been paramount to his success. Like Sanders, when Scott is able to get the ball in space he is able to create chunk plays to move the sticks. Jordan Howard returned to the line up last week; while he only played one snap, his ability to now play should help the Eagles rushing attack. This Seattle defensive line is a weak unit that is missing key players. Jadeveon Clowney has been banged up for most of the season and his status for Sunday is questionable. His absence would be a huge boost for the Eagles. This Seattle rushing defense is 26th in DVOA; if the Eagles offensive line was 100% heading into Sunday, this would be the single biggest mismatch in this contest. As it stands now, the Eagles should have enough in their reserves to be effective against this front, but that is a risky bet. They weren't effective in their first meeting - they need to change that to win.
Russell Wilson and the Seahawks Receivers vs the Eagles Secondary
Russell Wilson has owned the Eagles in his career but will be entering Sunday's contest off his worst performance against this team in his career. He was sacked 6 times and was generally inaccurate for most of the game. He struggled to pick up some of the coverage changes the Eagles implemented in their secondary and lead to below average play. He's still Russell Wilson and this is still the Eagles pass defense: you simply cannot bet on the Eagles secondary anymore. Wilson has been a top 2 QB this year in an MVP caliber year carrying the Seahawks to this point in the season. There are very few instances in his time with the Seahawks where the Seahawks are down by double-digits late in a game. This is an Eagles secondary that struggles to stop the big play and cover outside receivers - the Seahawks have two dangerous weapons outside. The Eagles should have everyones favorite terrible CB back for this contest... Jalen Mills. The starter opposite him will be a mystery. Since his early season benching, Sidney Jones has been absolutely clutch for the Eagles on their current run. While his play hasn't been perfect, he's been less of a disaster than he previously was. Avonte Maddox and Cre'von Leblanc are fresh off really good performances against the Giants. If I had to guess, Maddox will start outside and Leblanc will see the slot; Jones would work into the rotation in more CB heavy looks. As previously mentioned, not only was Russ generally inaccurate in the first meeting, his receivers had a lot of key drops as well. Here is a big gain dropped by DK Metcalf. How about this dropped TD by DK Metcalf? Or this bricked layup TD pass from Wilson? My point is this: I generally think the Eagles pass defense, namely the secondary, has been more lucky than good in the second half of the season en route to an NFCE title. They are still here, which is awesome, but until they actually clean up their games it's hard to bet on them succeeding. Russ is one of the best passers in the league; it doesn't matter if he is scrambling or in the pocket, he'll generally eat you alive. This is a WR group, especially with Lockett and Metcalf, that will make defenses pay. They didn't last time, I don't think the Eagles will be so lucky this time. If I'm the Seahawks, I throw early and often. The Eagles defensive ranks against outside WRs: Yards allowed: 32nd, Explosive receptions: 29th, TDs: 29th, Yards per target: 27th. If Pete Carroll and Brian Schottenheimer maintain status quo, like they do for some inexplicable reason, the Eagles have a real chance.
**Seahawks Decimated Offensive Line vs Eagles Pass Rush
The biggest aid to a struggling secondary is a strong pass rush. This is the foundation of the Eagles defense. While it isn't the stupid good group from the Super Bowl, it is still one of the best units in the league in getting pressure. Seattle has had bad offensive lines for years now and the group that'll start on Sunday fits that mold. Stud LT Duane Brown should miss this contest with a knee issue; this is a bad injury for the Seahawks as he is their best offensive lineman. The rest of their group is a well-below average unit that struggles in pass protection. The Eagles were able to get after Russell Wilson with 6 sacks in the first meeting and will need that kind of pressure again. Wilson can still make plays with his arm and legs while under pressure but it's still a difficult task for him. Fletcher Cox and Brandon Graham will need to continue to create havoc in the trenches. Derek Barnett must continue to build off his strong outing against the Giants. And if Timmy Jernigan can continue to play well, instead of up and down, then the Eagles should be able to get after Russ like they did Daniel Jones one week ago. The Eagles need to put this Seattle offense in bad situations to help out the secondary and help force some turnovers.
Special thanks to MikeTysonChicken and abenyishay for their help in creating this Game Preview.
submitted by Rsubs33 to eagles [link] [comments]

I am about to post the 3000 most common words in the English lexicon. Wish me luck...

a abandon ability able abortion about above abroad absence absolute absolutely absorb abuse academic accept access accident accompany accomplish according account accurate accuse achieve achievement acid acknowledge acquire across act action active activist activity actor actress actual actually ad adapt add addition additional address adequate adjust adjustment administration administrator admire admission admit adolescent adopt adult advance advanced advantage adventure advertising advice advise adviser advocate affair affect afford afraid African African-American after afternoon again against age agency agenda agent aggressive ago agree agreement agricultural ah ahead aid aide AIDS aim air aircraft airline airport album alcohol alive all alliance allow ally almost alone along already also alter alternative although always AM amazing American among amount analysis analyst analyze ancient and anger angle angry animal anniversary announce annual another answer anticipate anxiety any anybody anymore anyone anything anyway anywhere apart apartment apparent apparently appeal appear appearance apple application apply appoint appointment appreciate approach appropriate approval approve approximately Arab architect area argue argument arise arm armed army around arrange arrangement arrest arrival arrive art article artist artistic as Asian aside ask asleep aspect assault assert assess assessment asset assign assignment assist assistance assistant associate association assume assumption assure at athlete athletic atmosphere attach attack attempt attend attention attitude attorney attract attractive attribute audience author authority auto available average avoid award aware awareness away awful baby back background bad badly bag bake balance ball ban band bank bar barely barrel barrier base baseball basic basically basis basket basketball bathroom battery battle be beach bean bear beat beautiful beauty because become bed bedroom beer before begin beginning behavior behind being belief believe bell belong below belt bench bend beneath benefit beside besides best bet better between beyond Bible big bike bill billion bind biological bird birth birthday bit bite black blade blame blanket blind block blood blow blue board boat body bomb bombing bond bone book boom boot border born borrow boss both bother bottle bottom boundary bowl box boy boyfriend brain branch brand bread break breakfast breast breath breathe brick bridge brief briefly bright brilliant bring British broad broken brother brown brush buck budget build building bullet bunch burden burn bury bus business busy but butter button buy buyer by cabin cabinet cable cake calculate call camera camp campaign campus can Canadian cancer candidate cap capability capable capacity capital captain capture car carbon card care career careful carefully carrier carry case cash cast cat catch category Catholic cause ceiling celebrate celebration celebrity cell center central century CEO ceremony certain certainly chain chair chairman challenge chamber champion championship chance change changing channel chapter character characteristic characterize charge charity chart chase cheap check cheek cheese chef chemical chest chicken chief child childhood Chinese chip chocolate choice cholesterol choose Christian Christmas church cigarette circle circumstance cite citizen city civil civilian claim class classic classroom clean clear clearly client climate climb clinic clinical clock close closely closer clothes clothing cloud club clue cluster coach coal coalition coast coat code coffee cognitive cold collapse colleague collect collection collective college colonial color column combination combine come comedy comfort comfortable command commander comment commercial commission commit commitment committee common communicate communication community company compare comparison compete competition competitive competitor complain complaint complete completely complex complicated component compose composition comprehensive computer concentrate concentration concept concern concerned concert conclude conclusion concrete condition conduct conference confidence confident confirm conflict confront confusion Congress congressional connect connection consciousness consensus consequence conservative consider considerable consideration consist consistent constant constantly constitute constitutional construct construction consultant consume consumer consumption contact contain container contemporary content contest context continue continued contract contrast contribute contribution control controversial controversy convention conventional conversation convert conviction convince cook cookie cooking cool cooperation cop cope copy core corn corner corporate corporation correct correspondent cost cotton couch could council counselor count counter country county couple courage course court cousin cover coverage cow crack craft crash crazy cream create creation creative creature credit crew crime criminal crisis criteria critic critical criticism criticize crop cross crowd crucial cry cultural culture cup curious current currently curriculum custom customer cut cycle dad daily damage dance danger dangerous dare dark darkness data date daughter day dead deal dealer dear death debate debt decade decide decision deck declare decline decrease deep deeply deer defeat defend defendant defense defensive deficit define definitely definition degree delay deliver delivery demand democracy Democrat democratic demonstrate demonstration deny department depend dependent depending depict depression depth deputy derive describe description desert deserve design designer desire desk desperate despite destroy destruction detail detailed detect determine develop developing development device devote dialogue die diet differ difference different differently difficult difficulty dig digital dimension dining dinner direct direction directly director dirt dirty disability disagree disappear disaster discipline discourse discover discovery discrimination discuss discussion disease dish dismiss disorder display dispute distance distant distinct distinction distinguish distribute distribution district diverse diversity divide division divorce DNA do doctor document dog domestic dominant dominate door double doubt down downtown dozen draft drag drama dramatic dramatically draw drawing dream dress drink drive driver drop drug dry due during dust duty each eager ear early earn earnings earth ease easily east eastern easy eat economic economics economist economy edge edition editor educate education educational educator effect effective effectively efficiency efficient effort egg eight either elderly elect election electric electricity electronic element elementary eliminate elite else elsewhere e-mail embrace emerge emergency emission emotion emotional emphasis emphasize employ employee employer employment empty enable encounter encourage end enemy energy enforcement engage engine engineer engineering English enhance enjoy enormous enough ensure enter enterprise entertainment entire entirely entrance entry environment environmental episode equal equally equipment era error escape especially essay essential essentially establish establishment estate estimate etc ethics ethnic European evaluate evaluation even evening event eventually ever every everybody everyday everyone everything everywhere evidence evolution evolve exact exactly examination examine example exceed excellent except exception exchange exciting executive exercise exhibit exhibition exist existence existing expand expansion expect expectation expense expensive experience experiment expert explain explanation explode explore explosion expose exposure express expression extend extension extensive extent external extra extraordinary extreme extremely eye fabric face facility fact factor factory faculty fade fail failure fair fairly faith fall false familiar family famous fan fantasy far farm farmer fashion fast fat fate father fault favor favorite fear feature federal fee feed feel feeling fellow female fence few fewer fiber fiction field fifteen fifth fifty fight fighter fighting figure file fill film final finally finance financial find finding fine finger finish fire firm first fish fishing fit fitness five fix flag flame flat flavor flee flesh flight float floor flow flower fly focus folk follow following food foot football for force foreign forest forever forget form formal formation former formula forth fortune forward found foundation founder four fourth frame framework free freedom freeze French frequency frequent frequently fresh friend friendly friendship from front fruit frustration fuel full fully fun function fund fundamental funding funeral funny furniture furthermore future gain galaxy gallery game gang gap garage garden garlic gas gate gather gay gaze gear gender gene general generally generate generation genetic gentleman gently German gesture get ghost giant gift gifted girl girlfriend give given glad glance glass global glove go goal God gold golden golf good government governor grab grade gradually graduate grain grand grandfather grandmother grant grass grave gray great greatest green grocery ground group grow growing growth guarantee guard guess guest guide guideline guilty gun guy habit habitat hair half hall hand handful handle hang happen happy hard hardly hat hate have he head headline headquarters health healthy hear hearing heart heat heaven heavily heavy heel height helicopter hell hello help helpful her here heritage hero herself hey hi hide high highlight highly highway hill him himself hip hire his historian historic historical history hit hold hole holiday holy home homeless honest honey honor hope horizon horror horse hospital host hot hotel hour house household housing how however huge human humor hundred hungry hunter hunting hurt husband hypothesis I ice idea ideal identification identify identity ie if ignore ill illegal illness illustrate image imagination imagine immediate immediately immigrant immigration impact implement implication imply importance important impose impossible impress impression impressive improve improvement in incentive incident include including income incorporate increase increased increasing increasingly incredible indeed independence independent index Indian indicate indication individual industrial industry infant infection inflation influence inform information ingredient initial initially initiative injury inner innocent inquiry inside insight insist inspire install instance instead institution institutional instruction instructor instrument insurance intellectual intelligence intend intense intensity intention interaction interest interested interesting internal international Internet interpret interpretation intervention interview into introduce introduction invasion invest investigate investigation investigator investment investor invite involve involved involvement Iraqi Irish iron Islamic island Israeli issue it Italian item its itself jacket jail Japanese jet Jew Jewish job join joint joke journal journalist journey joy judge judgment juice jump junior jury just justice justify keep key kick kid kill killer killing kind king kiss kitchen knee knife knock know knowledge lab label labor laboratory lack lady lake land landscape language lap large largely last late later Latin latter laugh launch law lawn lawsuit lawyer lay layer lead leader leadership leading leaf league lean learn learning least leather leave left leg legacy legal legend legislation legitimate lemon length less lesson let letter level liberal library license lie life lifestyle lifetime lift light like likely limit limitation limited line link lip list listen literally literary literature little live living load loan local locate location lock long long-term look loose lose loss lost lot lots loud love lovely lover low lower luck lucky lunch lung machine mad magazine mail main mainly maintain maintenance major majority make maker makeup male mall man manage management manager manner manufacturer manufacturing many map margin mark market marketing marriage married marry mask mass massive master match material math matter may maybe mayor me meal mean meaning meanwhile measure measurement meat mechanism media medical medication medicine medium meet meeting member membership memory mental mention menu mere merely mess message metal meter method Mexican middle might military milk million mind mine minister minor minority minute miracle mirror miss missile mission mistake mix mixture mm-hmm mode model moderate modern modest mom moment money monitor month mood moon moral more moreover morning mortgage most mostly mother motion motivation motor mount mountain mouse mouth move movement movie Mr Mrs Ms much multiple murder muscle museum music musical musician Muslim must mutual my myself mystery myth naked name narrative narrow nation national native natural naturally nature near nearby nearly necessarily necessary neck need negative negotiate negotiation neighbor neighborhood neither nerve nervous net network never nevertheless new newly news newspaper next nice night nine no nobody nod noise nomination none nonetheless nor normal normally north northern nose not note nothing notice notion novel now nowhere n't nuclear number numerous nurse nut object objective obligation observation observe observer obtain obvious obviously occasion occasionally occupation occupy occur ocean odd odds of off offense offensive offer office officer official often oh oil ok okay old Olympic on once one ongoing onion online only onto open opening operate operating operation operator opinion opponent opportunity oppose opposite opposition option or orange order ordinary organic organization organize orientation origin original originally other others otherwise ought our ourselves out outcome outside oven over overall overcome overlook owe own owner pace pack package page pain painful paint painter painting pair pale Palestinian palm pan panel pant paper parent park parking part participant participate participation particular particularly partly partner partnership party pass passage passenger passion past patch path patient pattern pause pay payment PC peace peak peer penalty people pepper per perceive percentage perception perfect perfectly perform performance perhaps period permanent permission permit person personal personality personally personnel perspective persuade pet phase phenomenon philosophy phone photo photograph photographer phrase physical physically physician piano pick picture pie piece pile pilot pine pink pipe pitch place plan plane planet planning plant plastic plate platform play player please pleasure plenty plot plus PM pocket poem poet poetry point pole police policy political politically politician politics poll pollution pool poor pop popular population porch port portion portrait portray pose position positive possess possibility possible possibly post pot potato potential potentially pound pour poverty powder power powerful practical practice pray prayer precisely predict prefer preference pregnancy pregnant preparation prepare prescription presence present presentation preserve president presidential press pressure pretend pretty prevent previous previously price pride priest primarily primary prime principal principle print prior priority prison prisoner privacy private probably problem procedure proceed process produce producer product production profession professional professor profile profit program progress project prominent promise promote prompt proof proper properly property proportion proposal propose proposed prosecutor prospect protect protection protein protest proud prove provide provider province provision psychological psychologist psychology public publication publicly publish publisher pull punishment purchase pure purpose pursue push put qualify quality quarter quarterback question quick quickly quiet quietly quit quite quote race racial radical radio rail rain raise range rank rapid rapidly rare rarely rate rather rating ratio raw reach react reaction read reader reading ready real reality realize really reason reasonable recall receive recent recently recipe recognition recognize recommend recommendation record recording recover recovery recruit red reduce reduction refer reference reflect reflection reform refugee refuse regard regarding regardless regime region regional register regular regularly regulate regulation reinforce reject relate relation relationship relative relatively relax release relevant relief religion religious rely remain remaining remarkable remember remind remote remove repeat repeatedly replace reply report reporter represent representation representative Republican reputation request require requirement research researcher resemble reservation resident resist resistance resolution resolve resort resource respect respond respondent response responsibility responsible rest restaurant restore restriction result retain retire retirement return reveal revenue review revolution rhythm rice rich rid ride rifle right ring rise risk river road rock role roll romantic roof room root rope rose rough roughly round route routine row rub rule run running rural rush Russian sacred sad safe safety sake salad salary sale sales salt same sample sanction sand satellite satisfaction satisfy sauce save saving say scale scandal scared scenario scene schedule scheme scholar scholarship school science scientific scientist scope score scream screen script sea search season seat second secret secretary section sector secure security see seed seek seem segment seize select selection self sell Senate senator send senior sense sensitive sentence separate sequence series serious seriously serve service session set setting settle settlement seven several severe sex sexual shade shadow shake shall shape share sharp she sheet shelf shell shelter shift shine ship shirt shit shock shoe shoot shooting shop shopping shore short shortly shot should shoulder shout show shower shrug shut sick side sigh sight sign signal significance significant significantly silence silent silver similar similarly simple simply sin since sing singer single sink sir sister sit site situation six size ski skill skin sky slave sleep slice slide slight slightly slip slow slowly small smart smell smile smoke smooth snap snow so so-called soccer social society soft software soil solar soldier solid solution solve some somebody somehow someone something sometimes somewhat somewhere son song soon sophisticated sorry sort soul sound soup source south southern Soviet space Spanish speak speaker special specialist species specific specifically speech speed spend spending spin spirit spiritual split spokesman sport spot spread spring square squeeze stability stable staff stage stair stake stand standard standing star stare start state statement station statistics status stay steady steal steel step stick still stir stock stomach stone stop storage store storm story straight strange stranger strategic strategy stream street strength strengthen stress stretch strike string strip stroke strong strongly structure struggle student studio study stuff stupid style subject submit subsequent substance substantial succeed success successful successfully such sudden suddenly sue suffer sufficient sugar suggest suggestion suicide suit summer summit sun super supply support supporter suppose supposed Supreme sure surely surface surgery surprise surprised surprising surprisingly surround survey survival survive survivor suspect sustain swear sweep sweet swim swing switch symbol symptom system table tablespoon tactic tail take tale talent talk tall tank tap tape target task taste tax taxpayer tea teach teacher teaching team tear teaspoon technical technique technology teen teenager telephone telescope television tell temperature temporary ten tend tendency tennis tension tent term terms terrible territory terror terrorism terrorist test testify testimony testing text than thank thanks that the theater their them theme themselves then theory therapy there therefore these they thick thin thing think thinking third thirty this those though thought thousand threat threaten three throat through throughout throw thus ticket tie tight time tiny tip tire tired tissue title to tobacco today toe together tomato tomorrow tone tongue tonight too tool tooth top topic toss total totally touch tough tour tourist tournament toward towards tower town toy trace track trade tradition traditional traffic tragedy trail train training transfer transform transformation transition translate transportation travel treat treatment treaty tree tremendous trend trial tribe trick trip troop trouble truck true truly trust truth try tube tunnel turn TV twelve twenty twice twin two type typical typically ugly ultimate ultimately unable uncle under undergo understand understanding unfortunately uniform union unique unit United universal universe university unknown unless unlike unlikely until unusual up upon upper urban urge us use used useful user usual usually utility vacation valley valuable value variable variation variety various vary vast vegetable vehicle venture version versus very vessel veteran via victim victory video view viewer village violate violation violence violent virtually virtue virus visible vision visit visitor visual vital voice volume volunteer vote voter vs vulnerable wage wait wake walk wall wander want war warm warn warning wash waste watch water wave way we weak wealth wealthy weapon wear weather wedding week weekend weekly weigh weight welcome welfare well west western wet what whatever wheel when whenever where whereas whether which while whisper white who whole whom whose why wide widely widespread wife wild will willing win wind window wine wing winner winter wipe wire wisdom wise wish with withdraw within without witness woman wonder wonderful wood wooden word work worker working works workshop world worried worry worth would wound wrap write writer writing wrong yard yeah year yell yellow yes yesterday yet yield you young your yours yourself youth zone
submitted by TheCoderAndAvatar to OneWordBan [link] [comments]

The basis of any card counting system is playing perfect basic strategy, since making simple mistakes will undermine whatever advantage you hope to gain through counting. Even if you have to use a basic strategy chart to help you at the table to help you, always remember that you need to master the fundamentals before moving on to more advanced using the REKO card counting system. Learn to Count in Pairs. Once you are happy with your performance counting a deck one card at a time, you’ll want to move on to counting cards in pairs. By counting two cards at once, you’ll end up being able to count cards at a faster pace, so you’re more efficient when doing it. Face up: the dealer’s first card Soft:A hand that has an Ace equal to 11. Standon. Always on 17 or higher 13-16 unless the dealer’s face up is 7 or more 12 when the dealer’s face up is 4,5 or 6 A soft 19 to 20 Soft 18 when the dealer’s card is 2, 7 or 8 A pair of 10 A pair of 9 when the dealer’s face up is 7, 10 or an Ace. Hiton Familiarize yourself with the concept of counting cards. General strategy for card counting uses the Hi-Lo strategy. High cards are given a specific value (-1) and low cards are given a specific value (+1). When added up, they total the running count. That's it. The 1-3-2-6 system is relatively straight-forward – especially if you have any experience using other betting or card-counting systems. Here’s how this works: Place an even-money bet. For example, place a bet on black/red or even/odd in roulette. For the following steps, we’re going to say we made a $5 bet.

[index] [999] [8501] [12368] [13263] [5507] [14031] [1270] [2657] [12432] [3111]