Top Tips for CS GO Skin Betting - Gaming Debugged

Answered question from the Devs in the Discord.

Hello everyone this will be a big list of answered questions in the questions section of the Official 9 to 5 Discord and will be updated regularly.
Those questions are directly answered from the Devs and not from me.
Q: When comes the Alpha?
A: June 4th 2020 under full NDA.
Q: Will there be a public roadmap for the game in the near or far future or at all?
A: Alpha is going to be first place to learn about the game more and we will keep you guys up to date on what are the bigger items on our path. I cannot say if we publish or not roadmap per say, as I really wouldn't like to get to situation when we promise something and have to take it back - as missed expectations or broken promises are one of the biggest pain point for me as a player.
Q: My biggest question is what inspired the bank map, because to me that layout closely resembles Big Bank from Payday 2 is this map a totally original blockout or was there some kind of collab going on here?
A: Bank is part of the flood-map. We have not collaborated nor cooperated with any Payday nor other teams or employees on this, although we obviously playing games and taking examples and ideas from out there.
Q: When is gameplay being shown?
A: As we have said, we are working on Alpha and we will show gameplay when we are sure about the Alpha date. Sit tight, it will happen! And we will make sure to let you know when we have that video available.
Q: Are there going to be 3 dedicated spawn points on the map(one for each team) or are you going to spawn with your squad in a random part of the map?
A: We have touched that a bit in the map dev update and will be talking even more in the new one update coming out soon. We have various game modes and each mode has number of possible locations and spawn points. Your position can vary and is randomized, so you don't know always where you end up and need to adjust your tactics based on the combination of goals, map, your spawn point and location of the objective.
Q: Really excited to see the gameplay. Super curious to see how you handle gun play. For example, Recoil, muzzle flash, weapons handling and manipulation, reloads, aim punch etc. I'm a Big Gun Guy with lots of experience and training. That said, if you had to compare your gunplay to similar games what would you compare it with? I'm hoping somewhere between Tarkov and CODMW.
A: Hello and thank you for the question! We are going to open up on guns and stuff closer to alpha, where we will share details with you all.
Q: How long will be a match?
A: 1 match takes 15 minutes and each round roughly 5 minutes.
Q: Will you be on the Summer Game Fest?
A: We currently have no plans on being present in Summer Game Fest, but if the plans change we will inform you all.
Q: Will there be any events like "Boss Fights" when teams team up from 3v3v3 to 9v1 or random person is being chosen and the gamemode turns into 8v1?
A: It's way too early to discuss events or special modes like this, but for now we are designing the game to be 3 v 3 v 3 and all game modes will work like this too.
Q: Is this a tactical pvp shooter like csgo?
A: We are not close to CS:GO, and we have said earlier that R6S is closest to us out there, but still we are VERY different to them even. Biggest difference being the fact that in Nine to Five each match is a 3v3v3 over 3 rounds.
Q: Is the map Flood polished?
A: We have different names for different states the maps need to be in. Polish mean we done a detailing pass on the whole map in non-gameplay critical areas the critical gameplay areas get done first, ofc. It means objects that you can use as cover etc...For exemple a box of screws on top of a wooden crate is hardly critical, yet the crate is since you can take cover behind it. Ofc if you ask a dev, it never is "finished" as you'd like it. But it has to be done at a certain time for the whole production to work.
Q: Will the sounds used for weapons be recorded using actual guns procured by the black market? And are you using real life Gun models?
A: As mentioned before, we are not copying real guns or manufactures, we are creating our own guns with personal touch. We will share more light on this in one of the upcoming dev updates, where we are talking about the guns and their characteristics.
Q: Since there are 3 competing teams, what/who are they? We know most likely 1 team will be a CTU and the other a terrorist unit, but what about the third? From the teaser we already know that this game will focus a little on the story and lore, but how reliant will it be?
A: As mentioned already, the lore will explain that a bit more and will follow up on it. There are no terrorists or police/army, nothing like R6 or CS environment. But we are going to touch that later on.
Q: With the map's verticality, Would there be a way to repel down buildings? Perhaps a tactical item in the loadout?
A: We dont have that planned right now, but why not. The technical implications of repelling are quite vast, you need an entire new locomotion system, in/out animations on top, and you need to make sure facades are quite flat. We have ladders, fire exits and so on already so you can go up and down relatively fast.
Q: With the teams going to be 3 players and the maps going to be reasonably big. Will the game be extremely spread out and relatively Long Range and LOS focused? Or will different objectives change the gameplay?
A: Flood is 200m, so long range means rifles or scopes. We do not have focus on LOS missions specifically.
Q: What taboos you guys set yourself for game design like what stuff you will not do at all cost to make the game fit your ideals?
A: Hmm... One that comes immediately to my mind was is "no sci-fi". Very early on we decided that we want to build believable game, that will be set in very near future and using some modern technologies, but nothing that would be unrealistic. That goes with environment, guns or systems.
Q: You planning to made voicechat only audible for the team where it came from or for everyone near him?
A: Even though early, we can already say that you will not be able to hear voicechat of the other team nearby you - only your own.
Q: You think that tunning the noise up of certain things will be a buff or not?
A: Audio enhancements as a special ability? Not sure as it will be as a buff or not. -we need to accommodate for all players with varying preferences on their setups. So enabling audio based buffs leans a biased favour toward those with better setups. However, we will be using dynamic mixing that will adjust what the player hears on a second to second basis. So the ambience for example will change dynamically when first contact with N enemy hostile happens for the first time, certain explosions in close proximity to the player might disrupt what those in the proximity can hear. It's not a buff par say, but you could theoretically use this to your advantage ;)
Q: Do you guys already have plans on how to deal with cheaters? That's a thing that kills games if not well handled.
A: Already mentioned before: cheaters is a big problem and need to be thought through from the first moment when building the game. We are taking many actions already now to make the fight easier and prevent the game to be cheater-friendly, but cannot go to details yet. I really believe that cheating is something that needs to be handled firmly and strictly with no exceptions - it can ruin the experience and be extremely toxic in the community.
Q: Do you have a policy on the messing with the players sensitivity or like making the screen distort for flash bangs or stun nades?
A: Flashbang will affect various things. We will see what exactly and how when you guys get your hands to alpha, but it is worth taking into your equipment for sure!
Q: Is there gonna be a time limit or something to stop people from camping? Because tactics often involve camping in a corner for some people.
A: One part is the timer, second part are the flows.Flows are build so they are aiming against "camping till the end". We are tryin to build them towards motivating players to be active and to "play the game". Some might be on purpose "slower" (understand they provoke more step-by-step tactics), some are more about moving around the map. But enough hinting, can't spoil no more.
Q: I gotta ask because maybe im stupid but doesnt anyone have their hands on the game at this point in time?
A: We have had a few tests before, including Friends and Family test for which we raffled 300 people from this Discord (had to be European because of server location), so some people have already tested it before, but Alpha is not out yet, and no one except the devs have their hands on the game right now. We will have more info about Alpha later.
Q: Are the guns all going to be modeled based exclusively on real weapons, or are there going to be some which are RHG originals?
A: Inspiration will be taken from different times and weapons. But none of the guns are direct copies of real world weapons.
Q: How many guns will there be in the entire game? (just a guess or so, just want to know if youve thought about that/how many youve made already)
A: Unfortunately not able to share this information yet. Only thing we can say is that guns are hugely important for us, both on the artistic and design side.
Q: Will the game be cqc based or it will also have big open maps for long engagements?
A: We are planning mixed approach. Each map contains various locations that require from you very different approach and tactic. Even same game mode but in different location on the same map might force you to grab different gear and change the way you played the previous one.
Q: Is the time-to-kill going to be High or Low?
A: We will talk about this topic more closer to Alpha :)
Q: I asked this question about a month ago and yous said you couldn’t answer that at the moment but me and a few friends wanna know if 9-5 will be available on console platforms /ps5/ps4/Xbox S X/Xbox one/etc. And we also wanna know what year yous think we’ll be able to play 9-5 this year next year or even longer?
A1: A month is fairly short amount of time, especially topics like those... So far there is still no answer to any of those. The focus is PC and that is what is being worked on right now. There is no date set for the Alpha so there is no way anything beyond that can be said.
A2: Continuing on this topic, it's worth noting that a month although is a long time in the development cycle, isn't a very long time for the rest of the industry -moreso now in relation to the global nonsense going around hampering pretty much everyone from going places, seeing people and such. So although it sounds like we're forever saying 'its to early to say' sadly, we're still in this situation even now. But, rest assured we will keep you all in the loop on things as soon as we are in a position to share, no matter the subject you only have to look at how many news and updates we've already shared this last week.
Q: I was watching the video, and like you guys were "indifferent" on how to win the game, is it like win 2/3 rounds to win the "whole game", like im confused, because with the intel round and you find the intel and the safe you "win" when the hacker is on the safe, and in the defense round you win when Your cracker is on the safe after a set amount of time, and in the escape round you win if u escape, but like what is the "Big Win" like the overall thing, like is there a way, a person could camp the exit point like tarkov and just claim the win because he/they could just out gun you? or did you get the "big win" if you won the two out of three objectives but couldnt escape, because I'm worried that someone could just yoink the "big win" by just sitting and chilling secondly, i was also wondering on the choice of escapes, methods in the game, while the whole "we cant tell you until alpha" thing exists is there ways like y'all said to stealth the entire "mission" and also when it comes to escape y'all mentioned a truck vs the helicopter, is it "site" based or is it player choice to decide like the truck might be quieter but its slower to get to the escape zone and the helicopter is a lot more obvious and quicker. just some thoughts and confusions Also just a comment or a question kind of both i guess, but is there a way to have different sorts of things to safe hack, yes i know y'all are doing but the hacker on the safe and such but like hypnotically you are a mercenary and they do whatever their buyer wants and not all buyers want gold, or money but also maybe weapons or cases of a substance or stuff like that, *could put it on a pallet so it doesn't require intense script change, it would add to the repeatability i believe. One last thing, i don't quite understand what's the point of hacking the safe, case because isn't the point is that you're a merc corp. and you need to get to a buyer? would it make more sense to remove the thing holding it down?
A: On "chilling&winning": no, not possible for any of the modes. You definitely benefit from more silent approach and usually going guns blazing, open fire without thinking gets you down fast (especially when defending or escaping), but other teams will make sure you cannot really just sit and chill. In defending the other teams have the goal to get in and place their device, so that immediately creates quite a bit of tension - and even single grenade to the zone destroys pauses the countdown and forces you to interact. In round 3 then if you would just sit, the timer runs out and you lost - as your job is to get out of the level. On choices of escape: In Intel the two places are predefined for you and you can go to one of them - but it's up to you which one. You can even start one, seeing it doesn't really work, turn around and try your luck on other, or do diversion, where you start coutndown in one place, sacrifice your team member and start in the second zone. There is plenty of options! There are other game modes, where you can in fact select from wider number or in some way define much more the place, but about them down the road No spoilers, sorry. On variations: There are different game modes, places and maps - it gives a lot of variety already. Your proposal is interesting though, will keep it in mind! On the story: There is a logic and even small mini-story around the mode that we can open up soon I believe! (but need to first run it through internally if OK )
Q: Do you guys plan on having a Pre-Alpha stage before Alpha to fix the most glaring issues, Hand-select a few players from this discord and put them under an NDA and have them hunt for bugs and stuff?
A: We did run the Friends and Family testing in January and February and selected few players from there are helping us out to test the game once a while - rather than chasing down bugs though we are asking them more for feedback on changes we are doing to the game. We are using both internal QA team (massive kudos to these guys for cracking the game daily) and external partners for providing QA support on daily bases to get to know the bugs/broken parts of the game ahead of alpha. But coming from development and with the experience: I bet there are going to be WTF bugs and issues there no matter the effort, as these always are and our alpha is going to be very early on version of the game.
Q: Who will get access to the alpha?
A: That will be randomly selected from the people who signed up for the Alpha.
Q: Serious question tho, is friendly fire a thing, and if it is, how will you guys deal with people who intetionally team kill? will you have an honour system where it tracks how many team kills you do and if you do too many you automatically get put on the bad list and like idk have reverse freindly fire on for a long time or will yall have an intentional vs unintentional vote or...?
A: Friendly fire is open and a thing. We had very long discussion internally behind this, as it could lead into annoying accidental kills of your team mates, but it is part of the risk/reward of you commiting in fights. For alpha we are not handling yet things like toxicity in this way, but for beta we are already planning actions to make sure people cannot use team killing as toxic behavior.
Q: Will the game allow weapon modifications? Character, equipment? - Will the game have orders for the AI ​​team (as it was in SWAT 3 and 4)? - It will be in the rappelling game (In R6 Vegas 2 it was done, but quite artificially, quite nicely crafted rappelling is in R6 Siege). The problem with R6 and Swat was that the player in those games walked the one-way. And all that could only surprise the player is that the AIs were always different. And that's the problem again, if in most games you repeat a map, so everything is the same, so it's simply easy to play and easy to learn. Well this in turn has done PayDay 2 where one map is in several ways. If 9-5 could be a bit of a simulator that a player with a team (AI, player) would be somewhere at the base where he could modify weapons and other things and in the meantime he would be waiting for a report for an action / mission or something like that. . In the meantime, he could train at the shooting range and also at Room Clearing training. I have a plethora of tactical games and ideas in my head. But I'm not a developer or programmer or graphic designer :( And I still remembered in the first R6 Siege trailer, you could see the rappelling from the helicopter to the roof of the house, which was a great spectacle, but UBI, as in several games, lied again and did nothing like that. And since that trailer, the reality of the game is completely foggy, an absolutely different game. Will you make it into the game? That it would be possible to rappelling even from a helicopter? Perhaps you will succeed 9-5, even if at least a few things are met that are simply missing in all released tactical games, or it is only half.
A: Rappelling is truly not part of the design now. We are not saying "never", but we do not see it at least in the foreseeable future, hence in alpha feature set. Our game will have big focus on weapon customization and almost "creating your gun" - and that on both functional and visual level. Functional level is going to be already almost fully in to alpha pack - but more about that in the future dev updates! Armor plays big role in our game and you will be able to adjust it and decide on what you want to focus in the game. We haven't opened about that here yet, so cannot go too much into the details, but you will be able to define the way your gameplay goes based on it and it affects multiple things in the second to second combat, not "just" the visuals or protection. As guys mentioned, we are working now on PvP modes and that will stay our focus for awhile for sure. We decided this pretty early on about this, not to render our focus thin and delivering half-finished product. We are not hundreds-man team and we truly believe that focus and quality matters.
Q: Will there be an in-game map to view all of the locations? will there be a ping system to easily show locations to teammates?
A: You have a map in-game where you can see positions as well as positions of your team mates. We will have very, very simple ping system for alpha, improving it for the beta to be more on-par with rest of the games out there.
Q: Will the game have a rank system?
A: Our focus right now is on the core gameplay and the main player journey. Ranking and other competitive modes will come up later on in development, after we confirm with you guys that we have game that is fun to play.
submitted by Neko0815 to ninetofive [link] [comments]

[D] When will the CS:GO market die?

Just thought it might be interesting to discuss the thought that one day the CS market will die.
With real-life markets, there is the expectation that companies, currencies, and commodities will continue to be relevant/traded for decades. This means that they can be invested in for long term gains.
Can the same be said for the CS:GO market? The prices in the market are determined by a multitude of factors, but the most important of which is simply the demand/relevancy of CSGO.
I personally don't think it will happen for at least a few more years. But seriously think, will there be a market for CS items in 10 years? 20 years?
It just interests me because I always see people say they're 'holding items for the long term' but how does that translate when the market lifespan could be finite.
About me (if you care)
I've been playing CSGO on and off since my late teens and started investing since Cologne 2014.
Back then I thought a Katowice sticker selling for more than £10 was a joke.
For transparency, The main investments I hold are Cologne 2014, Dreamhack 2014, Katowice 2015, Sticker capsule 2s and Winter offensive cases. All bought during their respective steam sales.
Most of my investments have been cashed out recently (thank you China) with my inventory only being around 20% of what it once was.
IRL I'm involved in financial management for work but I do not regularly trade on the forex/stock market. My knowledge of markets and trends is from parts of my professional qualification and personal experience.
What would be the cause of the markets death?
There are a few factors that could cause CS GO and the demand for items to fall to near zero:
What are the factors that could extend the longevity of the market?
These are quite obviously the opposite of the above factors.
Thanks for reading and I'd be interested to read other peoples thoughts.
submitted by Ranger_1990 to csgomarketforum [link] [comments]

[D] CSGO Newbie Investing Guide (2019)

This is the first iteration of a new Newbie Guide to Investing in CSGO, covering most basic issues. Some subjects are in the work and will be added at a later date.

Before we start, THIS is a fantastic overview of CSGO Market History (until April 2019) and a must-have, including timeframes for regular and operation drops, many important events and lots of useful info, made by steamfrag

Which items can be invested in?

Introductionary Note: Discontinued consumables (cases, stickers and basically all containers) are better items for long term investment than non-consumables, since consumables get deleted from the market when used, thus reducing their quantity over time, unlike skins which are only deleted if a user gets banned or if the skins are used in trade-up contracts. Specific skins/knives/gloves could be profitable to invest and to hold long term, if you know exactly what you are doing. But generally skins are better suited for frequent trading and not long term investing, or if you want skins to play with and more or less hold their value with some potential to go up in price. As an example, Here is a video from TDM HeyJesus from last year explaining what I mean. If you are more interested in trading with others, nice knives and gloves, etc. and not mid/long term investing, visit /GlobalOffensiveTrade

List of all CSGO Cases in Chronological Order:

Case Name Release Date Rare or Active Drop
CSGO Weapon Case 14. August 2013 Confirmed Rare
eSports 2013 Case 14. August 2013 Confirmed Rare
Operation Bravo Case 19. September 2013 Confirmed Rare
CSGO Weapon Case 2 08. November 2013 Confirmed Rare
eSports 2013 Winter Case 18. December 2013 Confirmed Rare
Winter Offensive Weapon Case 18. December 2013 Confirmed Rare
CSGO Weapon Case 3 12. February 2014 Confirmed Rare
Operation Phoenix Weapon Case 20. February 2014 Confirmed Rare
Huntsman Weapon Case 01. May 2014 Confirmed Rare
Operation Breakout Weapon Case 01. July 2014 Confirmed Rare
eSports 2014 Summer Case 10. July 2014 Confirmed Rare
Operation Vanguard Weapon Case 11. November 2014 Confirmed Rare
Chroma Case 08. January 2015 Confirmed Rare
Chroma 2 Case 15. April 2015 Confirmed Rare
Falchion Case 26. May 2015 Confirmed Rare
Shadow Case 17. September 2015 Confirmed Rare
Revolver Case 08. December 2015 Confirmed Rare
Operation Wildfire Case 17. February 2016 Confirmed Rare
Chroma 3 Case 20. April 2016 Confirmed Rare
Gamma Case 15. June 2016 Confirmed Rare
Gamma 2 Case 18. August 2016 Confirmed Rare
Glove Case 28. November 2016 Confirmed Rare
Spectrum Case 15. March 2017 Confirmed Rare
Operation Hydra Case 23. May 2017 Confirmed Rare
Spectrum 2 Case 14. September 2017 Active
Clutch Case 15. February 2018 Active
Horizon Case 02. August 2018 Possibly Rare (needs more data)
Danger Zone Case 06. December 2018 Active
Prisma Case 13. March 2019 Active
CS20 Case 18. October 2019 Active
Shattered Web Case 19. November 2019 Active

  1. The Cache Collection
  2. The Chop Shop Collection
  3. The Cobblestone Collection
  4. The Gods and Monsters Collection
  5. The Overpass Collection
  6. The Rising Sun Collection

  1. The Assault Collection
  2. The Aztec Collection
  3. The Baggage Collection
  4. The Dust Collection
  5. The Inferno Collection (The Old One)
  6. The Militia Collection
  7. The Mirage Collection
  8. The Nuke Collection (The Old One)
  9. The Office Collection
  10. The Vertigo Collection

  1. The 2018 Inferno Collection
  2. The 2018 Nuke Collection
  3. The Bank Collection
  4. The Dust 2 Collection
  5. The Italy Collection
  6. The Lake Collection
  7. The Safehouse Collection
  8. The Train Collection

  1. M4A4 Howl (removed due to copyright violation) - The only Contraband item in CSGO
  2. Dual Berettas Retribution (removed due to artist ban)
  3. P90 Desert Warfare (removed due to artist ban)
  4. CZ75-Auto Poison Dart (removed due to artist ban)
  5. MAC-10 Curse (removed due to artist ban)
  6. USP-S Orion (removed due to artist ban)
Note: Some skins were banned from a case, but can be traded up to with trade-up contracts

  1. Sticker Howling Dawn (removed due to copyright violation)
  2. Sticker King on the Field (removed due to artist ban)
  3. Sticker Winged Defuser (removed due to artist ban)
  4. Sticker Harp of War (Holo) (removed due to artist ban)

Other ways to profit on the market than long/mid term investing


How many items can I hold in my inventory?
Officially, 1000. You can list excess items on the steam market (for high unrealistic prices) and basically use the steam market as extra space. Note that the price of your listed items on market + your steam wallet cannot exceed $2000 at any given time. You can increase the number of items in your inventory and the amount of steam wallet money through some tricks. It is however recommanded that instead you simply make extra accounts and prepare them for usage as extra space and as storage accounts, if you need more space.

How much is the Tax/Fee on Steam Community Market?
Approx. 13%-15% total for most.
Here is one in Euro by donbernie and Here is one for items under $1 by HwanZike
Yes, if you want to make Gaben really happy, sell for 3 cents and give him 2

What are some real-money marketplaces for CSGO items?
Use all external sites at your own risk

I've personally used skinbaron and skinbay and had no problems so far. There are others out there like cs deals. Update (Oct 2019): I used Bitskins before they changed ownership in Oct. 2019. I am waiting to see who the new owners are (still unknown) and how the site develops, before using them again.
Also note that the most popular one, OPSkins was BANNED by Valve in 2018. Do not use OPSkins if you want to cash out from or cash in to Steam anymore. Their so called VGO Skins aren't actual CSGO skins, even though they look similar. Update (Oct. 2019): OPSkins apparently made a comeback with a P2P system without using Bots. Proceed with caution, because Valve basically sent them a cease and desist letter in the past letting them know that they aren't allowed to be associated with CSGO and use any intellectual property of Valve on their websites at all anymore.

What is the most efficient way to cash out?
Sell the items directly at Bitskins, Skinbaron or another trustworthy site. Depending on the items, this can take a while. As an alternative you can exchange your investments into liquid items (popular skins for frequently used weapons, certain knives, case keys, sticker keys, nametags etc. - spend some time to determine which item gives you the best rate) and sell those liquid items on external cashout sites. The latter method will increase the speed at which you get money but will lose you a larger percentage. Keep in mind that BitSkins/Skinbaron take a percentage (5% to 15%), Paypal takes a percentage (~2%), and that the item values on external sites (real money value) are always lower than in the Steam Community Market. Also, every transaction on the Steam Community Market takes away 15% already. Occasionally the items on external sites are so cheap compared to SCM that it becomes worth it to sell them on SCM instead, buy keys from the in-game store, and then sell those keys on external sites again. When selling on SCM it almost always is correct to sell with an order that's higher than the highest buy order and higher than the lowest sell order if the lowest sell order is lower than recent trends display.

What is the most efficient way to buy in?
Buy items (not necessarily CSGO only) from trustworthy external cashout sites or from highly reputable sellers with high cash rep if they offer a better deal (you can find some on /GlobalOffensiveTrade) and sell the items on the Steam Community Market. Spend some time to determine which item gives you the best discount compared to Steam Market Price. Be aware that some items such as souvenir skins, certain Stattrak knives, etc. might have a very high discount, but are very very hard to resell back on steam market, avoid these items and stick to popular items. There is a reason why they have such a high discount. Also be aware that some items might be manipulated on steam market, thus showing a very high discount on 3rd party sites when compared, avoid these items and check their market history to be sure. is one of the tools that can help you with good deals, or the deals section at BitSkins. The general rule is also the cheaper the items, the higher the possible discount. For instance you could buy very cheap stickers for sometimes 50% off, and resell on steam market. But the downside is that it takes a lot of time and effort than a single expensive item, but gives you more steam wallet money at the end. Make sure that after steam tax, you always get more money than if you deposit the money directly to Steam, otherwise this whole process becomes completely pointless.

What are the case opening odds?

Normal StatTrak
Knives and Gloves 0.26% 0.026%
Covert 0.64% 0.064%
Classified 3.20% 0.32%
Restricted 15.98% 1.598%
Mil-Spec 79.92% 7.992%

Why did item X increase/decrease in price?
Possible reasons: CS:GO updates/balance changes/game changes/market changes (e.g., Tradeup Contract), new cases/operations (both short-term, due to opening frenzies, and long-term, due to increased supplies of skins), a famous streameyoutuber hypes an item, someone tries to manipulate the market, a AAA game is released, a tournament is taking place (CS:GO, DOta 2 etc.), a Steam-sale like Summer sale is going on, a market-bug is ongoing, the ingame drop rate was increased/decreased, legal issues about things related to the CSGO market (e.g., betting/gambling), etc.

If I create a new Steam account, how do I transfer items to that account? How long does this take?
Create a new account, log in (via the thick client), set up your profile, enable Steam Guard, wait 15 days, and transfer the items to the account from your main (double check that it is your account). If you intend to use the thin client (e.g., via Chrome), make sure that you log in from there as well because Steam will impose a 7 day trade restriction on your account when you attempt to create a new transaction from a new device (a device meaning a new browser). Also, if you do not have mobile authentication enabled on the alt account, there will be a 3 day delay for trades. You can use the same phone number & email address for many Steam accounts. Also, Gmail forwards emails addressed to your account even if dots (.) are added in between the username characters of your email address.

If I create a new Steam account, how do I use the Community Market? How long does this take?
Same steps as above, but you need to purchase a game that costs at least $5 or deposit $5 into your Steam wallet (and wait a month) before being able to use the Community Market. Keep in mind that using a new payment method will trigger a weeklong community market cooldown on your account.

After buying a CSGO item from the Steam Community Market, how long do I have to wait until I can sell/trade it?
They are sellable immediately on the Market. You need to wait 7 days until you can trade them to another account. Note that items from some other games, have the 7 days cool down both for trading AND steam market (like Rust).

How do buy orders work?
When you place a buy order, the market first looks for all the cheapest items that can fulfill your order. Then the oldest listing (i.e. the seller who has waited the longest) is selected and purchased. If the items are listed in multiple currencies, the amounts are first converted into your currency before being selected (i.e. a 0.03 RUB listing has no priority over a 0.03 USD listing). If multiple buy orders satisfy a new market listing, the oldest matching buy order will be selected. It used to be different in the past, but was changed in 2017.

How do I create multiple listings at once on Steam Market?
You could use one the addons listed in the "useful sites and tools" section of this guide down below. The current most secure way (since no external extensions are used) is a solution suggested by u/soldture . Simply copy this link:[]=Falchion%20Case
Change Falchion%20Case to your desired item name. This solution only works with commodity items. This also works with other games (you have to change the appid and replace it with the appid of that game, for instance Rust is 440.

Item X hyped and is going to moon. Should I Buy?
Usually parabolic moves are followed by a crash (not always but most of the time). It is almost never a good idea to buy when something is mooning because of a video, some news, manipulation, mass hysteria and hype or whatever else. Buy the rumour, sell the news.

Item X is crashing hard. The Market is crashing. I am shaking and panicking. Should I Sell?
Stay calm, take a deep breath and find out what is really going on and what you really think about it. As an example: there was a huge panic when gambling sites were being banned. Many people panicked and sold their items for ridiculously low prices. People were telling eachother that the skin market will crash and never recover if there is no gambling and the world is going to end. And here we are in 2019, and almost everything (including skins) is at its all time high. However, sometimes you just need to sell fast. Let's say you have a skin from a collection which was inactive for a long time, making the prices of the skins go very high, and then suddenly the collection became active again for whatever reason. Or Gaben officially tells us that he is going to do something crazy with the market which will inevitably crash everything. In that case yes, sell fast (just an example)

Useful sites and tools

Use all external sites, tools and addons at your own risk, some are risky to use, some old and not updated

Chrome addons:

Useful Youtube Channels

Helicobacter: FAQ 2.0 (huge shoutout, copied a lot of stuff from this FAQ, sometimes word by word)
Steamfrag: Very useful graphs and market data

Disclaimer: The information offered here is not financial advice. We, the mod team, are just a bunch of gamers and hobby investors. Do your own due dilligence before investing any real money in to a game and do it at your own risk! Use all external links, sites, tools, addons, etc. at your own risk! Any information in this thread may be outdated at any given time. You should be mentally prepared to lose everything invested in virtual items. Valve could change the rules affecting the market anytime. Third party cashout and trading sites and their BOTS could be banned anytime. External events such as successful lawsuits against Valve, new state laws, new country laws, etc. could also affect the market anytime by forcing Valve to take measures (for instance case opening is now restricted in Belgium and Netherlands, OPSkins got banned, Gambling sites were banned, etc.). Also note that all of your items legally belong to Valve, even if you paid for them.

Suggestions and potential corrections to this guide are always welcomed and will be added if necessary and approved by the mod team. I will try to keep this guide updated.

Last updated: Nov. 2019
submitted by HostileHero to csgomarketforum [link] [comments]

CSGL has frozen 30,000+ USD in my items


Hello. I am Riptose, an avid fan of csgo and a high roller gambler on csgolounge. Currently csgolounge has over 30,000 USD in my items. I was unable to withdraw or bet on their website the last few weeks and as of a few days ago they have banned me from their website. I have tried various things in the last few weeks to get in contact with them, but with limited to no results.

Timeline of Events:

  • May 30th: Made a large bet (~17,000 USD) on Australia > New Zealand and won it. (
  • May 31st: Made a large bet (~26,000 USD) on x6tence > KFish and won it. (
  • June 1st: Woke up and tried to withdraw items from the two games, discovered that I couldn’t withdraw, nor could I bet on any games. When I clicked request returns, the page simply refreshed. I could browse the rest of the website normally though. I tried various things to fix it, but nothing worked.
  • June 2nd-3rd: Tried waiting 2-3 days to see if the issue would sort itself out (I saw some other people having similar problems around that time)
  • June 4th: Made a post in the CSGL discussion group “Bug report” section detailing my problem: (
  • June 6th: Submitted a missing item ticket at
  • June 9th: Added CSGL head admin “Honey” for support /wrote on his wall twice. (
  • June 10th: CSGL head admin “honey” rejected my friend request and blocked me.
  • June 10th: Added CSGL admin “RML” and “Blackburn” for support/wrote on their walls.
  • June 11th: CSGL admins “RML” and “Blackburn” rejected my friend requests and blocked me.
  • June 12th: Tweeted @csgolounge/csgoloungehub + posted in the csgolounge subreddit for help (
  • June 14th: Added CSGL Admin “Kevin” to skype, and it worked, had a limited convo about it with him. He said he’ll look into it.
  • June 17th: A few days pass, I contact Kevin again and I am told that “Borewik” is working on my case, so I just sit tight.
  • June 19th: I got a notice from loungedestroyer that my items would expire soon. I moved all the red border items in ‘returned’ and ‘won’ into the ‘requested returns’ section. This turned them white again, so I wouldn’t lose all my items due to the 21 day inactivity rule. (
  • June 20th: I checked on my accounts only to see that all of my accounts had been banned. No reason was given. Details:
  • June 21st: Talk with Kevin regarding the problem, he says he will get back to me.
  • June 23rd: Ask Kevin if there is any followup, never receive a reply.
  • June 24th-26th: Got in contact with Toni from Killerfish in an effort to get in contact with CSGL/HLTV. He helped me confirm that I am the reason KFish got banned from CSGL and suggested I make a public statement to get my accounts unbanned and clear their name. He explained to me their situation and was very glad I contacted him. After talking a bit with Toni he talked with the head admin Courtney (Honey) from CSGL, who told him that CSGL did an investigation and found no evidence, but still felt uncomfortable with clearing their name. Which leads us to the main purpose of this public statement, to strongly recommend CSGL to re-investigate and clear the names of both myself and KFish.

Regarding Killerfish

CSGL recently released a statement regarding KFish, inside they mention that a bettor has “bet over 100 accounts on KFish to win/lose with 100% accuracy”. ( Since I am the guy CSGL released a statement about, I feel like I need to talk a bit about that and why they were not entirely correct. First of all let’s look at my bets. Here is my full betting history with KFish:
Match # Bet Result Date Odds CSGL Link
#8 X6>KFish WON May 31st 0.32 for 1
#7 KFish > ESC WON May 30th 0.89 for 1
#6 KFish > ESC WON May 29th 1.71 for 1
#5 Epsilon > KFish WON May 23rd 0.55 for 1
#4 LGB > KFish WON May 21st 0.31 for 1
#3 LDLC.White > KFish WON May 13th 0.45 for 1
#2 KFish > K1CK LOST April 28th 0.44 for 1
#1 HR > KFish WON April 20th 0.25 for 1

Main Points

  • As you can tell I bet on the favorite pretty much all the time. I almost never go big on underdogs. I have many bets on favorites because my strategy is to go for overpay generally. When your bet sizes are large enough, even favorites can yield nice returns.
  • I have made 6 large bets on KFish games and I have won 5 out of 6 (83%), NOT 100% as csgolounge claimed in their statement. (Won: #1, #3, #4, #5, #8 // Lost: #2) I lost over 16,000 USD on match #2. CSGL admins can confirm this, since I can’t take pictures of it because my accounts are banned now. Match #7 was a bet I made because I wanted to watch the game, I only bet 1 account on Match #7. Match #6 was about 1650 USD and was a standard sized underdog bet for me.
  • I have made at least 45-50 large bets in the last 2 months, so 6 kfish bets are really just a fraction of it. (Examples: NiP>IMM, Rock> IGG, Piter>7Sway, HSBG>NextP, Gplay>Wrecking, mouz> LGB, FACEIT.staff>XPC.staff)
  • I have made many much smaller bets on underdogs who I thought had a chance to win. I win some, I lose some. Recent big win example: ~750 USD on mouz>TSM on cobblestone (7.04 for 1 odds, +5,280 USD).
  • I frequently swap my bet on matches and I do remember swapping my bet on match #8. This is a common strategy for me to control the odds. I did not expect such a radical odd shift though. I swapped my accounts when KFish was at 40% and when I finished they were at 32%. The community panic moved it to 24% in the final 15 minutes.
  • To people with over 300,000 USD in their bankroll a bet across 100+ accounts is really only 8-10%. Ask deliciousmilkgg for his opinion on the matter:
  • Just to be clear I have no connection with KFish, I have never added or talked with any of the players or their manager. (Except for Toni in the last 3-4 days). I have no connections with any match fixers. I have never bribed a team and never will. I DO NOT HAVE A 100% WIN RATE BETTING ON KFISH GAMES, I HAVE ONLY WON 5 OUT OF 6 LARGE BETS. IN ADDITION, IN ALL 6 OF THOSE MATCHES I BET ON THE FAVORITE TO WIN.


So with all of that all out of the way, Honey, RML, Blackburn, Borewik, Kevin or any CSGL admin, please help me. It has been almost 4 weeks since I’ve been able to withdraw/bet. I would really like to get my winnings from the Australia/x6tence wins and resume betting. Thank you!
Tl;dr: CSGL has over 30,000 USD of my items locked up unfairly.
submitted by riptose82 to csgobetting [link] [comments]

Steambookie launch! Giveaway!

Hello Reddit! Today marks the official launch of our new website Steambookie! To celebrate we are doing a massive giveaway of CSGO skins and Steam Cards. We are also hosting an AMA in this thread to answer any question you may have about the site.
Steambookie is a site meant to be a friendly, easy way to bet with skins on the outcomes of CS:GO and DOTA2 matches (and maybe ther games in the future). We are bringing our site live today and to celebrate we doing a giveaway! We will also be answering any quesitions you have about the site. Just to get some common stuff out of the way:
*Some of you may just be asking *I just want to the skins and steam cards how do i enter? **
We have one $50 steam card, and four $20 steam cards being given away in this thread.
Three $20 card will be given away at complete random. One $20 will be given to a post that makes us laugh the most The $50 will go to the most deserving person
AK-47 Cartel, AK-47 Blue Laminate and a few other CSGO skins will be given away in this thread! Most likely at complete random.
Ninja Edit: Dota 2 skins will be given away as well. Currently not sure which ones, likely some TI5 immortals and TI4 immortals as well.
The Giveaway(s) will be happening all weekend and continuning into the week.
In addition to the Steam cards and CSGO skins in this thread we are giving away items on our website and twitter. Visit and for more information
AMA! Feel free to ask us any question, but to start off the AMA below is a list of questions and answers:
Q: Why did we start the site? A: We were tired of only having one site to bet on, and we thought we could bring some stuff to the table to make it easier to place bets.
Q: Who are we? A: We are some Canadian Computer Science students who love CS:GO and DOTA2
Our official account are steambookie, steambookieReid, steambookieConnor, and steambookieMitch We would LOVE to hear your suggestions, so if you want to see something in the site, let us know!
Proof1, Proof2, proof3
Update: ROFLicious is steambookieConnor his account was to new to post in this thread. whooops
Update2: Heres my steam profile for anyone who is curious. I have been playing Source for about 6 years, I played CSGO since early beta then stopped once it launched. As of last year I got back into CSGO. I have been playing it for about 1 year and ranked LE. Feel free to add me, we can play some comp or casual (if rank gap is too large). Who knows it might increase your skin winning chance ;) I'll be online next week playing lots. Hope to see some fellow brothers in game!
Update3: few users have expressed concerns about no dota items. I am adding some in now. pics of the skins coming shortly. Hold on.
Update4: Ok we are over 150 replies. We will give away a $20 card in around 1 hour at 2pm EST. CSGO skin and a Dota skin will be given away then as well. Stay tuned!
Edit: Also forgot we have our own subreddit. /steambookie. Any issues with the site, support, bugs, features you want etc can be posted there in the future. Edit2: spelling and formatting
Also thanks for the sticky mods!! pcmr rules. This is starting to explode, I hope I can type fast enough to reply to everyone! Enjoy your weekend brothers.
Update 5: First Winners. We are currently choosing the first round of winners. Right now unintentionalgenius has won himself a Minimal wear AK-47 Cartel. unintentionalgenius Helped us fix a bug where streams would not display, so we've decided to give him a skin as a reward!
I've picked the winner of the first $20 steam card! We used a few random number generators to a number between 1 and the number of posts on this thread. (275 at the time). Then found that post based on order of posting. Congrats to Reborn_Anew !! You won the first $20 card.
Obligatory proof
Obligatory proof 2. Sending trade offer to unintentionalgenius
Winner of the First Dota2 skin is tumbtax. Just need to trade with him! Congrats to the first Winners. Still many more cards to give away and skins.
Update 6: I've got a birthday party to attend so I will be stepping away for most of the night. I will pick another winner before I leave around 5pm EST, which is in 30 minutes.
Congrats to Rocket_Admin_Patrick ! You have won a $20 steam card. Might take awhile to upload a image as proof he received as I am on mobile. More cards tomorrow as well! Csgo and Dota skins later tonight hopefully. Maybe a steam card as well. proof
Update 7: Ok I wound up staying out far later than planned last night so I did not get around to getting another card out. The $50 card will be given away tonight around 9PM Est (8.5hrs from now). This will give me time to make sure I read all the replies (there are some lengthy ones that I need to re-read). The remaining 2 $20 cards will come throughout the day. I know we aren't on front page of PCMR anymore but hopefully a few more brothers get the chance to enter. Thank you everyone for the great feedback, good luck!
EDIT: $50 card winner will be select Sunday around 9PM EST. This is too allow all the brothers of pcmr to have a fair chance. $20 cards will be given away throughout Saturday and Sunday. Just to give people some context as to when we expect it to end.
High value skins are being given away on our website see our site for more information regarding those give aways.
Update 8: 1hour left until the $50 card draw. Get in your final submissions. Thanks everyone. $20 was just given to Ramidi_PC Proof
Final Update: GeneralJohnSedgwick is the winner of the $50 steam card. Thanks everyone for all the great feedback and support! Hope you enjoyed the giveaway. Visit our website for more giveaways. Congrats to all and good luck in the future!
submitted by steambookie to pcmasterrace [link] [comments]

CSGOLounge Live - a betting tool and view enhancer userscript for


CSGOLounge Live update 0.2.4 has just been pushed !

Dedicated subreddit is now open ! (

Thanks to everyone supporting this script!
CSGO Lounge Live, current version: alpha
Link: Requirements: Greasemonkey 3.1 (Firefox), tampermonkey 3.11.4623 (Chrome) or tampermonkey 3.11.4600 (Opera). Compatibility:
Features list:
*Global view enhancements: *
Added a Match count. Shrank the menu into an arrow to expand/shrink it if needed. hid trade list and added a button to show/hide the trade list. Modified matches box to be able to display related data. Added some boxes at the top of the page to manage the script: Buttons to enable/disable features. Log at the top page which currently logs Important success and errors. If a new match has been added or a match has been closed. Auto-update status: Force refresh button. last update time. next update countdown. 
*Global features: *
Data fetching from matches page and add into the main page: time left, match date, match time, number of items placed and number of people that placed it, odd percentages, odd values, your bet if one has been placed. Data fetching from hltv RSS feed and reddit csgobetting JSON feed: Open matches with links, dates, time and teams. Auto update every x minutes: basically every data on the page except feeds (at this version) is updated automatically every x minutes. 
*Upcoming features: *
dota2lounge full support. Feed join: Parsing of reddit and hltv feed to add feed data in each related match container. Force refresh button. global optimization. Feeds auto-update add of stream link and embed video on the main page. add of a user setting box. add of a 'bets placed' count next to 'matches available' add of an image toggle for the 'Show Trades' button. 
*Known bugs (will fix): *
- some data appears undefined are doesn't update properly when a match has just been added. (work-around: page refresh) - Sometimes matchheader shows 'Live !' status for every match. (work-around: page refresh) 
Please note that this version is still alpha, this means not all features have been implemented yet and there might be some bugs to fix.
submitted by somaahh to csgobetting [link] [comments]

Everything that needs to be said about the game.

Dear god where do I begin?
Overall this game feels like a predecessor to destiny 1, not a successor. D2 is stripped down in every way compared to D1, without any DLC.
How you ask?
-The story is linear. Do these missions and if you can be bothered do the boring, repetitve side missions. --Spoiler, the entire story concludes with the pathetic realization that gary is just a pathetic alien with serious daddy issues. ---The final mission takes place on this incredible and well designed space ship with vehicles and explosions. It would be perfect for a strike, pvp, raid setup. But no. It was used for a story mission and had raid-lite mechanics. It was probably from an early design build of D2 where that was a part of the raid and got scrapped in favor HoW deuce. More on the raid later.
-Strikes. No way to play an individual strike and get your feet wet. --No incentive to play strikes at all. You will get better loot, faster, and for less effort by grinding public events. Boring. ---Nightfalls? Timers? Oh yeah. It's cancer. Do you like speed running FPS games your first time through? Buckle up that's a 3x/week activity with other asinine modifiers like: only regenerating shield and health when running, or extending the timer by shooting blue balls, or extending the timer by literally jumping through hoops. I for one am insulted by the insinuation.
Lost sectors? Pointless. Well, unless you want to spend 10-20 hours farming them on repeat for tokens to turn into a faction vendor that only comes by once a month to sell a gun. Unfortunately you can only get that gun if your faction "wins." What's weird is that there is no way to tell which faction is winning. Bungie just announces it. One can't help but wonder if it is dynamic at all or whether bungie is just deciding which faction to award the gun to. First faction rally was won by the emos in Dead Orbit. It was unsurprising, the destiny community is known for its love of all things dark and gloomy since the cod shader affair. IF your faction loses the event you get the privilege of buying their gun for fifty times (50) more. Classy move. Your best bet is too pledge on each character, get all the drops from each factions token packages you want, and never grind a token again. You can buy the gun at the winning price on whichever character pledged to that faction. There is actually less reason to ally with a faction in d2 than there was in d1.
PVP? 4v4. Two playlists. Mixed game types in both modes. suspiciously absent connection bars. Still like 16 tick per second, in comparison csgo (which is ancient) is 60 tick, and 120 tick at tournaments or in the third party competitive scenes. Overall PVP is unexciting, frustrating, repetitive, and ultimately has less incentive to play than CODs competitive playlists.
The raid? Sold as casual friendly. A blatant lie. You will need a map, an actual 3-D map to get through the raid. This map isn't in game though. Oh no that'd be too kind. It's been made by players who care, apparently more than the devs do. You will need to set aside 4-20 hours to get through the raid unless you get carried by some friendly folks. Good luck with that, most groups picking up randoms require that you can prove you've beat the raid before accepting you into their midst.
Guided games? Sit down and bring a book. 30 minute queues for strikes. Hour plus queues for raids. No gurantee the people you queue with will have or use a mic. If they do it's left to chance that they'll speak your language. There's a high chance it'll take several attempts per activity, per character. That hour nightfall you solod every week in D1? Yeah, that can turn into 2-3 hours easy, per character. Don't bother with guided games. Between connection issues, griefing clans, and communication barriers it's a total waste of time.
Social experience. Recently the community manager spoke about how the end game is supposed to be forming and building relationships with other players. How does that exactly work when we're constantly segregated? 3 player strikes and patrols. 4 player pvp. 6 player raids. What about the fact that I've never seen another player even join shared voice chat, even in guided games? Some social experience they're fostering. It's so good players have built websites to fill in the gaps that bungie couldn't be bothered to.
Bugs. You'll trade in pvp. A lot. You'll get killed around corners a lot. You'll teleport, rubberband, and see others do this a lot. You will disconnect from the game a lot. You will get the same gun, armor piece, or exotic over and over again. My record is 8 times in a row. It makes sense though. They need to do something to prevent people from getting every single piece of equipment in the game within the first week since they added so few pieces. The solution is duplicates. There are plenty more but these are the main ones.
Micro transactions? Oh we got those. They're the end game according to luke smith. He actually said he expects us to want to play content over and over just for cosmetics. You can get 3 engrams per week per character at a faster than normal rate. At this rate it takes about 3 hours of farming public events to get one. That's about 25-30 hours of grinding per week for 9 loot boxes that have a MSRP of $18. Shaders are single use, locked to the item used on, and are destroyed when a shader is applied over the existing one. You'll need 7 to complete a set. Eververse sells single shaders for double the price of one sacrificial shader. Shaders are awarded by eververse in stacks of three. Eververse changes its selection each week, and sells two shaders per week. Nearly all of the non-premium shaders are ugly and can be broken down for an exciting nothing.
End game? You got your weekly milestones. Do the nightfall, 5 crucible games, and the raid. Completing these, with competent friends will take roughly 5 hours per character, or 15 hours per week for all three. Assuming your competent as well, and don't waste time searching for people to play with, or wiping excessively in the raid, or at all in the nightfall. So once your milestones are out of the way so are your guaranteed opportunities to advance your power level, which doesn't matter for anything but the raid by the way. After milestones you'll still have about 1.5 fast bright engrams to grind per character. Your options are to rerun the raids/nightfalls, public events, or the wholly unsatisfying pvp.
Quality of life in D2? Pretty bad. The vault is too small, has asinine sort options, and resets the sort every time you change screens. So many weapons and armors are reskinned versions of another piece it's hardly worth paying attention unless you're going for that fancy looks and have either the time to grind out hundreds of bright engrams, or buy them at the destiny slot machine for $2 a spin. Grimoire is completely gone and so are the bragging rights that came with it. The only late game vendor that sells anything directly is eververse, for cash. Have fun dumping tokens into npcs for the same pulse rifle and boots you've gotten 100x already.
There's so much more to say but this all I can stand to write for now. I'll come back and update later if Bungie does anything to improve or worsen this game.
submitted by Inlovewithoxy to DestinyTheGame [link] [comments]

Infil Team SpiritZero Post-CC Interview Bits

Status: Finished/maxed out, but covered 90% of what they said. The rest is eating, talking about random stuff and questions, talking about 2017 premier tourney schedules, and potentially more sensitive stuff.
Trying not to name names and focusing on what they said tourney-wise and character-wise so that no parties have a reason to blow up or stop doing interviews. Also you'll see a lot of emphatic phrasing (very, extremely) - this is just a linguistic thing in Korean, don't take it seriously. EDIT: Please notify me if you are planning on using/paraphrasing this translation.
All credits go to and
What he did after CC
On Mika
S1 Tier List
EVO period
SFV Crash
On Eita
Canada Cup
On S2 changes
On Western Audiences
Asia Last Chance Quals + Rashid stuff + Chun-Nash stuff
Asia Finals, Mago vs MOV, etc
--Second Half--
On the CPT season
Capcom Cup Brackets
On Capcom Cup + bracket results (him, Tokido, etc)
Capcom's approach
On Nuckledu + Guile
On Ricki
Season 2 (this was before seeing the patch notes)
More on Akuma (this part is pretty fuzzy because I'm not used to Korean FG terminology)
Survival Mode
Back to S2
--Third Part (make it stop)--
On Marvel vs Capcom: Infinite
Other Stuff
SF 30th Anniversary
More Other Stuff
On requests asking for Infiltration to do gaming shows/streams
submitted by genericremix to Kappa [link] [comments]

[Announcement] Town Hall | May 2016 | Pin Market to die? The new Trade Server map is picked?

Town Hall | May 2016

Before we begin, go take a look at this.
This month has been fairly empty, so it's not too long.
We need suggestions, give us some stuff to add into next month's Town Hall. Comment below please :')
Anyway, here is May's edition of the Town Hall!

Subreddit News

Staffing changes:
  • There were no recent additions or changes to the staff team.
  • Here is the current staff list.
/GlobalOffensiveTrade Server:
Finally, the Moderators and Officers of /GlobalOffensiveTrade have decided on a map for the trade server.
  • The map is being developed by shreymann and can be found on the workshop here.
  • Speak to modmail if you have a lot of experience in map design and CS:GO server configuration.
Shubbler's ShubblerBot
Shubbler released a new bot allowing users to search the subreddit more specificallly allowing the users to search the 'have' and 'want' parts of a trade individually.
  • Official release post can be found here.
  • Update post can be found here.
  • Some statistics for the bot can be found here.
Rules Improvements
The Rules have undergone several small changes thanks to the /GlobalOffensiveTrade moderator team.
  • Some of the small changes can be compared and seen clearly here.
therandomdude69 has been working on some more CSS updates!
  • See the BETA CSS here.

Trading/Steam News

There has been a lot of drama around the Howl Hype.
A lot of threads have been created recently regarding Howl owners constantly upvoting and commenting on Howl trades to 'manipulate' price.
People are asking moderators to act, however there is nothing that we can do to prevent this.
djsedna gives us an insight into the nearly-universal answer to "why has _____ spiked in price so much?".
Valve released Non-Genuine Pins!
Non-Genuine Pins are exactly the same as Genuine Pins except they do not come with an in-real-life Pin and they can be traded and they are marketable.
  • There were several concerns about /Pins4Skins shutting down, however, they will continue to trade Genuine pins.
  • A link to the CS:GO Blog post can be found here
krisser143 released his final version of his Excel Trading Spreadsheet.
  • A link to the post and discussion can be found here.
the_only_luke revealed a way to search for the same team guns.
  • Check the discussion out here. have increased bets to $125!
  • This now allows you to place up to $500 (4x $125) on one game!
  • See the discussion here.
douevencarrot has shown us how to optimise your CSGO to take the perfect Screenshots.
  • See the guide here.
gocstrade has announced that they are working on a new Steam Inventory Helper (SIH) replacement!
  • See the announcement here.

Scam of the Month

Might not be new exactly this month, but it's worth mentioning:
The scammer will have a Trade Link on his profile readily available, hoping that you will click on the link to offer your item for his. His main profile will contain the item you want, e.g. a Sapphire Flip Knife. You check his inventory and confirm that he has the knife you want, then you would click the trade link on his profile, which would lead to a profile that is completely identical to the profile with the sapphire, the only difference being that his Sapphire Flip Knife is now a Phase 4 Flip Knife. You, wanting to make $20+ Profit, will put his Phase 4 Flip Knife into the trade window, not noticing that the Flip Knife has changed from a Sapphire to a Phase 4. The same goes for different Float Values or conditions (He could have a Field-Tested Vulcan instead of the Factory New one you wanted from him) Always inspect the item you are trading for and double check the item description. Always be suspicious when you are making profit that you know you shouldn't be, sometimes it's a scam, sometimes it's legit. Be alert.

Useful Sites and Links

Got a non-profit, non-gambling related CS:GO Trading site/utility that isn't well known?
Message Shubbler and it may be in the next Town Hall!

Post of the Month

With 227 points and 840 comments, [Free] ESL Cologne Ticket was May's top post of the month.
Faux_Jake did find a winner however their identity was kept hidden in the interest of privacy.
Hope you've enjoyed reading.
Peace, Shubbler.
submitted by Shubbler to GlobalOffensiveTrade [link] [comments]

FAQ 2.0

Q: What should I invest in?

A: tl:dr: Perhaps some discontinued containers/stickers. This thread lists a lot of interesting plots and on this thread you can check out which items were available on which timeframes. Case investing: Buy cases & sticker capsules when they are at 3c/4c. They can't get any cheaper and once they stop dropping they might rise in price (Be aware of the volume on the market - cases with close to a million currently on the market will take a long time to rise in price.) Popularity of the skins in the cases has an influence. i.e. Vanguard cases are still cheap and will rise in price slowly as the skins aren't as desirable, despite the supply stopping. Huntsman cases are much more desirable and quickly rose in price once they stopped dropping. Sticker Capsules were great investments as once a sticker was used on a skin, it was gone from the market for good. Gun Skins from cases only leave the market if a user is banned or the skin is used during the Trade-Up Contract. Supply for stickers should always drop (note: as of the 2016-06-15 patch, they are most likely rare drops). Some cases are more rare and therefore cost more, for example operation Bravo cases. If you know what you're doing, it is sometimes profitable to buy cases at prices higher than 3-4c.
Sticker Investing: You could buy stickers when you get a sticker offer then sell on market. Check the prices and be aware of the market tax. You might net a few extra cents pretty quickly but you're really not getting much profit here. Buy up on stickers when the capsules have stopped dropping / they are no longer offered as common deals - My guess is the capsules themselves would be better investments and I don't think there's really any way to know if a sticker is no longer offered as deals other than their recent trending. Stickers, are very similar to passes, they are most commonly a long term investment. Team stickers have always gone on sale at the end of valve sponsored tournaments.
Tournament Sticker Investing: Buy stickers at a low price (during the sale towards the end of a tournament is best) and sit on them. You can either sell shortly after the tournament for a quick profit, or wait 6 months+ for a possibly larger profit. As more tournaments are being held and more stickers are released, it is difficult for most stickers to distinguish themselves among the huge mass of other stickers. Only hold on to stickers that you think will appreciate. If you're lucky a team will be banned or split or become successful in the future which is likely to drive up the price of their stickers (see ibuypower). The amount of profit from these stickers depends on how nice they look and how popular they are (if they are too popular, they can be a liability because of overabundance). Katowice stickers look great, Dreamhack not so much, 2014 cologne even less so. This comment and this comment might clarify some Tournament Sticker questions.
Skin Investing: Trickier than the other two and more risk involved. I wouldn't really recommend as it's unlikely to be more profitable unless you really know what you're doing. If a skin goes contraband, for whatever reason, the price will shoot up. Buy early when this happens and you should see profit if you wait. Don't expect it to really happen again. Valve will likely not let any copyright infringing skins through after the Howl. Skins from a case that has stopped dropping or from a collection from an operation that has stopped will rise. How much so will depend on their desirability. This will be a slow process. (example: M4A1-S Guardian). Valve, with the Vanguard Operation, reintroduced some rare skins into the game, such as skins from the Cobblestone collection, Overpass collection, Cache collection and Dust collection which drastically reduced the value of the majority of skins involved. Gun Skins from cases only leave the market if a user is banned or the skin is used during the Trade-Up Contract.
Knife Investing: More or less don't. Knives are fickle things to trend. Maybe you find a knife with a nice pattern going cheap due to an oblivious seller. But it won't be easy to get rid of. As with the skins knives from cases that are no longer dropping should rise in price, knives from current cases (i.e. Falchion) will drop in price until the case stops dropping.
Operation Pass Investing: These are the things that you redeem in order to get access to an operation. After the operation, all it does is give you access to the coin (which some players like to collect). All passes so far have gone on sale at the end of their operation. You can buy passes then sell after the operation has finished. If you want to do this, buy during the sale and wait 4-6 months. You should see profit, but I personally wouldn't bother. Vanguard sold well as it didn't reach as low a discount as people were expecting and wasn't on sale long, so not many were bought. Furthermore, Valve stopped selling the Vanguard Pass before the operation ended, which caused players who wanted to complete the missions to buy it from the market.
Souvenir Case Investing: Research the different cases and their skins. Cases like the Cobblestone case is the most desirable due to the Dragon Lore. During the tournament the supply will be at it's height so buy early and wait. Profit will continue to climb but might be a slow process depending on the case you have and the volume that were dropped.
Gift Package Investing: In the Winter months Valve sells gift packages for $1. If you open a Gift Package on a server, it will award a random player a random regular skin drop. In any given 2 hour period, those five players that open the most Gift Packages are displayed on a leader-board in the beginning of every game of every Valve NA CSGO server. This has been exploited for advertising. In 2013, people didn't anticipate that the Gift Packages are limited to the Winter months and in the following year, CSGO exploded in popularity. This multiplied the price of CSGO Gift Packages until they were sold again in 2014. In 2014, many people expected the same thing to happen, so the supply of Gift Packages increased. CSGO exploded again, but this time the price of gift packages increased much more because gambling sites started to boom and they competed for advertising. It is possible that in 2015, many people and gambling sites will buy many more gift packages than previously, and that the relative growth of CSGO will decrease. Valve announced that they will pull the advertising feature of the gift packages during early 2016.
Tournament pin investing: Coming soon
CSGO game key investing: Coming soon

Q: What items have been (in some cases, virtually) discontinued?

A: Here's what you can only get from the marketplace/trading and absolutely nowhere else:
M4A4 Howl (removed due to copyright violation) Dual Berettas Retribution (removed due to artist ban) P90 Desert Warfare (removed due to artist ban) CZ75-Auto Poison Dart (removed due to artist ban) StatTrak MAC-10 Curse (removed due to artist ban and cannot be traded up to) StatTrak USP-S Orion (removed due to artist ban and cannot be traded up to) The Consumer Grade skins of the Assault, Alpha, and Office collections cannot be traded up to and these collections did not return after their initial drop phase.
Note all of these are probably now rare offers in the in-game store:
Sticker Howling Dawn (removed due to copyright violation) Sticker King on the Field (removed due to artist ban) Sticker Winged Defuser (removed due to artist ban) Sticker Harp of War (Holo) (removed due to artist ban) Sticker Windy Walking Club (probably no longer for sale) Sticker War Penguin (probably no longer for sale) Sticker Terrorized (probably no longer for sale) Sticker Stay Frosty (probably no longer for sale) Sticker Fight like a Girl (probably no longer for sale) Sticker CT in Banana (probably no longer for sale) Sticker Chicken Strike (probably no longer for sale) Sticker Bossy Burger (probably no longer for sale) Sticker Blitzkrieg (probably no longer for sale) Sticker Witch (probably no longer for sale) Sticker T on Cat (probably no longer for sale) Sticker Stay Frosty (probably no longer for sale) Sticker Till Death Do Us Part (probably no longer for sale) Sticker Terrorized (probably no longer for sale) Sticker Pigeon Master (probably no longer for sale) Sticker Blitzkrieg (probably no longer for sale) Sticker Windy Walking Club (probably no longer for sale) Sticker War Penguin (probably no longer for sale) Sticker Shooting Star Return (probably no longer for sale) Sticker Nelu the Bear (probably no longer for sale) Sticker Flashbang (probably no longer for sale) Sticker Fight like a Girl (probably no longer for sale) Sticker CT in Banana (probably no longer for sale) Sticker Chicken Strike (probably no longer for sale) Sticker Cat Call (probably no longer for sale) Sticker Bossy Burger (probably no longer for sale) Sticker Trick Or Threat (probably no longer for sale) Sticker Zombie Lover (probably no longer for sale) Sticker Witch (probably no longer for sale) Sticker Trick Or Treat (probably no longer for sale) Sticker Bomb Squad (Foil) (probably no longer for sale) Sticker Work For Ammo (probably no longer for sale) Sticker Warowl (probably no longer for sale) Sticker T-Rekt (probably no longer for sale) Sticker SAS Chicken (probably no longer for sale) Sticker Piece Of Cake (probably no longer for sale) Sticker Pandamonium (probably no longer for sale) Sticker My Little Friend (probably no longer for sale) Sticker Massive Pear (probably no longer for sale) Sticker Ho Ho Ho (probably no longer for sale) Sticker Blood Boiler (probably no longer for sale) Sticker Headless Chicken (probably no longer for sale) Sticker Hostage Rescue (probably no longer for sale) Sticker Wanna Fight (probably no longer for sale) Sticker Witchcraft (probably no longer for sale) Sticker Robo (probably no longer for sale) Sticker Lucky Cat (Foil) (probably no longer for sale) Sticker Baaa-ckstabber! (probably no longer for sale) Sticker CS On The Mind (probably no longer for sale) Sticker Doru The Fox (probably no longer for sale)
Sticker Queen Of Pain (probably no longer for sale) Sticker Eco Rush (probably no longer for sale) Sticker Just Trolling (probably no longer for sale) Sticker Flickshot (probably no longer for sale) Sticker One Shot One Kill (probably no longer for sale) Sticker Chi Bomb (probably no longer for sale) Sticker Dinked (probably no longer for sale) Sticker Awp Country (probably no longer for sale) Sticker Ninja Defuse (probably no longer for sale) Sticker Delicious Tears (probably no longer for sale) Sticker Knife Club (probably no longer for sale) Sticker Doomed (probably no longer for sale) Sticker Don't Worry, I'm Pro (probably no longer for sale) Sticker Pros Don't Fake (? probably no longer for sale) Sticker Firestarter (Holo) (probably no longer for sale) Sticker Phoenix (Foil) (? probably no longer for sale)
2013/2014/2015/2016 Souvenir Cases (ceased dropping) Sticker Capsule 1 and 2 (ceased dropping, (note: as of the 2016-06-15 patch, they are most likely rare drops)) Community Sticker Capsule 1 (ceased dropping (note: as of the 2016-06-15 patch, they are most likely rare drops)) 2014/2015/2016 Tournament Sticker Capsules (no longer for sale) Gift Package, Pallet, and Parcel (only available during Christmas)
All Operation Passes (no longer for sale) Music Kit Midnight Riders (no longer for sale, probably only available during Christmas) Weapon Case 1 (confirmed rare drop) Weapon Case 2 (confirmed rare drop) Weapon Case 3 (confirmed rare drop) eSports 2013 Case (confirmed rare drop) eSports 2013 Winter Case (confirmed rare drop) eSports 2014 Summer Case Operation Bravo Case (confirmed rare drop) Winter Offensive Case (confirmed rare drop) Vanguard Case (confirmed rare drop) Huntsman Case (confirmed rare drop) Chroma Case (confirmed rare drop) Phoenix Case Breakout Case Revolver Case Falchion Case Shadow Case Wildfire Case Chroma 2 Case Chroma 3 Case Operation Hydra Case (probably a mistake by Valve)
u/steamfrag has posted the drop timeframes for these., created a timeline visualization here, and overlayed price history visualizations here.
The following collections are discontinued when no operation is going on: Cache, Overpass, Cobblestone, Chop Shop, Rising Sun, Gods and Monsters. Consumer tier skins in those collections cannot be traded up to.
The following collections don't drop right now but could reappear in a future operation: Baggage, Mirage, Nuke, Militia, Inferno, Vertigo, Aztec, Dust, and, potentially, Assault, Office, and Alpha.

Q: What currently drops ingame and what are the case opening probabilities?

All mainstream cases outside of the cases listed in the "other" section above drop. u/qsulphurous: The currently dropping weapon collections during non operation times are: Dust 2, Train, Bank, Italy, Safehouse, Lake. Mirage used to be in the drop Pool but was replaced by Bank when the Huntsman case was released. Here are the case opening probabilities

Q: What are some ways I can make a profit on the market, other than investing (long-term)?

Note that a lot of these are automated already with bots (which can hurt your profitability) and that some are more scalable than others (e.g., through multiple accounts).
Weekly Operation fluctuations (hotshowerscene) - With the new "1 drop per week" for the operation we're seeing big fluctuations in some skins on the market . As the drop resets everyone levels up then most sell their skins more or less immediately. This massive influx drives the prices down. As the supply of skins slows throughout the week the price climbs back up, usually peaking just before the drop resets. If you play this right you can make a bit of profit by buying and selling on the market at the correct times for the correct prices. This can be a gamble as there's not really much certainty on the price. My advice here: research the skins and their trends. Skins that can be used in tradeups to highly desirable skins are the best, but it's hard to judge what will happen and what the price peak will be. If you do this, make sure you're happy with any profit and don't get too greedy. (example: Skins that tradeup to M4A1-S Icarus Fell) Random fluctuations - Keep an eye on mid price skins that there isn't a huge volume of (see Deagle Blaze) and if you manage to pick one up at a low price and sell at a peak price then you can net a few bucks profit. Do your research and hope you get lucky.
Wide daily seasonality: Some items peak every day at around noon and tank after midnight (EST). If the difference tends to offset the Steam tax (15%), it can be taken advantage of. Usually, this requires a large volume to be reasonably profitable. If you engage in this technique, keep in mind that there is a scalability limit for the profitability.
Expansion and contraction: After a popular game/operation/case/tournament/Steam-sale/market-bug is introduced, players try to dump their items on the market to buy whatever is hot. At the same time, buyers tend to also go for what's hot. Old investment supplies increase, and demand lessens. It is usually wise to do the opposite of the general market behavior and buy on these market crashes. When you want to sell something, it's usually best to wait until the market has fully recovered. Further, during some crashes, it might be better to wait until the end to buy-in as many investors try to buy in early.
Trade up items by starting from undervalued items - Start with an inexpensive item (snipe undervalued items from Opskins or CSGOlongue) and make a lot of profitable trades. This usually requires a lot of work. Also, most questions in this arena are better suited for globaloffensivetrade (and if you're trading game gifts /gametrade).
Trade up contract arbitrage - Determine if a certain weapon can be traded up to profitably (consider Steam tax). If so, buy the lower level skins, and sell the traded-up to skin on the market until it becomes unprofitable. This is probably already being done by bots. Note that the float value of the traded-up-to weapon is a function of the average float value of the traded-up-from skins.
Tournament sticker capsule opening arbitrage: During a period of time of the Cologne 2015 sale, it was actually profitable to buy capsules from the market, open them, and then resell them on the market (in the average case).
Smart/educated betting - Bet on teams where the betting odds are inefficient. Most questions in this arena are better suited for csgobetting.
Wide bid/ask spreads - Take advantage if the daily bid/ask spread is larger than the Valve tax. Buy commodities that are being demanded at a much lower price than they are being listed at, then sell them back. Don't do this en masse before an expected downturn.
Snipe undervalued items from the markets - In the Steam Community Market, this doesn't work well for the more expensive/rare items as the bots close to the Valve data-center (working serially and randomly) are likely to be faster. For OPSkins you can sort the items according to price and find undervalued items. Some sites compare the prices across sites, which allows arbitrage. There's also an extension that shows how discounted different items on OPskins are. Nonethewiserer: For CSGOlongue you can create quick buy order (on auto-bump) and offer fewer keys than an item is worth, and the order can go through on market crashes (quicksell listings).
Salvaging the junk yard of gambling sites (barnyard303): Cases can be acquired from CSGOskins for 1 cent as they are trying to liquidate them quickly. Decent skins are overvalued on gambling sites and can be used to cash in.
Watch a tournament and hope for souvenir drops: During tournaments, link up your twitch account to your Steam account and keep the twitch stream running in order to potentially get a Souvenir case.
Grinding operation missions or weekly drops: It is often the case that paying for the operation pass early is profitable if you get the mission drops and sell them on the market. When a new case is released it can be worthwhile to accumulate in-game time in order to get the new highly-priced case.
Sticker flipping: Sometimes it is profitable to buy stickers from the store and then flip them for a profit (after the 15% Steam tax) on the community market.
Hunting for sub-variations of items: Some items on various markets have specific sub-patterns/properties that are more valuable than the usual ones (ex., 5-7 Case Hardened blue pattern, Black Pearl pattern of Doppler knives, KennyS Cobblestone Packages, skins with the Howl sticker) and they are sometimes undervalued (especially during market downturns).
Item gambling: If done kosher, a -EV proposition because of the rake. Over many trials, a guaranteed loss due to the law of large numbers. That being said, some people have developed shady schemes where it can become profitable (e.g., via market manipulation). However, these schemes are risky.
Currency arbitrage: If a particular conversion is highly skewed and Valve's adjustment is slow, it can become profitable for a certain country to buy items in the store or Community Market and resell them off the community market to another country. You can use a VPN and Paypal to pretend you live in another country, although it's pretty risky.
Sell high and hope for a market bug/manipulation: List items for a higher price than their market value and hope that a Steam bug will occur where sellers temporarily won't be able to create new listings, while buyers can still buy the items (or hope that someone engages in market manipulation of your item).
Create high buy orders to items priced out of SCM: Some items (e.g., Kato 14 Holos and Dragon Lores) have a market value greater than can be listed in the SCM. Some uninformed owners will still list these items on sale on the SCM (way below market value) every few months, and their sell order gets matched with the highest buy order. Therefore, a profitable strategy is to create the highest buy orders on these items. Check this FAQ for how you can create these buy orders. Note that you actually need to have the money in your Steam wallet, and that it needs to stay there for a while (you can make buy orders for 10x the amount in your wallet). Having a large Steam wallet is already associated with hidden costs (inflation, illiquidity, Valve's fickle nature etc.); determine for yourself whether you deem these costs worth it. You also need a way to check if your buy order is the highest every now and then.

Q: What are some good sites and tools for market information, outside this subreddit?

A: - Moving averages - Historical supply numbers - All items categorized and visualized - The official Steam Community Market - Historical info like operation dates - Aggregate level stats per item Value of inventories - Value of inventories - Value of inventories, item prices, quantities of items - Price info - CSGO Player Base Stats - Track items - CSGO news - Quantities of items - Official CSGO blog - Market statistics, trade tools, inventory tracking (not yet available) Software: Steam Market Watchlist - Track investments - Retired collections Steam Inventory Calculator - Track investments over multiple accounts (takes work to setup) Software: Steam inventory Helper - Automated selling of a lot of items in bulk Software: Better Buy Orders - See all the buy orders of an item in the Steam Community Market Steaminvestor (and Excel Formulas, see comments) - Track investments Automatic Account Creation - use software at own risk [Steam Desktop Authenticator for mass confirm listings - use software at own risk](

Q: How many items can I hold in my inventory?

Officially, 1000. You can list excess on the market, but after around 200 items listed, the Steam Community Market homepage wont load any longer; the specific item pages, will load, however. I'm not sure after how many items those pages will fail to load. levitating_cucumber and el_vper: You can also reach over 6000 items in your inventory by listing items on the market, buying more items, then cancelling the listed items (4000 2000 is the maximum safe amount). Note that your listing volume+Steam Wallet cannot exceed $500 at any given time. Konstaduck: If you have 999 items in your inventory, you can also accept a trade with at most 1000 items for a total space of 1999. u/MikeR0tch: Apparently, the trade trick doesn't work any longer, unless you follow some specific rules.

Q: How much does Steam charge in tax/fees when I sell an item on the Steam Community Market?

This thread show the exact formula, while this thread shows the values for cent values in the range $0.01 to $1.

Q: What is the most efficient way to buy in?

A: Buy items (not necessarily CSGO only) from trustworthy sellers (e.g., Opskins) that you can sell on the Steam Community Market. Spend some time to determine which item gives you the best rate ( is one of the tools that can help you with that, there's also an extension out there that displays the discount% on each item loaded). Alternatively, Steam gift cards are sometime on sale. If someone is selling the investments you want off market at discounted rates, that could be an even more attractive option. When you buy from the SCM, it is almost always correct (unless you are dealing with something timing-sensitive) to place a buy order that's lower than the cheapest sell order.

Q: What are some real-money marketplaces for CSGO items?

A: Use at your own risk (use this one at your own risk)

Q: What is the most efficient way to cash out?

A: Sell the items directly on Opskins/Bitskins (or a trustworthy competitor with small fees). Depending on the investment items, this can take a while. As an alternative you can exchange your investments into liquid items (popular skins for frequently used weapons, certain knives, case keys, sticker keys, nametags etc. - spend some time to determine which item gives you the best rate) and sell those liquid items on OPskins. The latter method will increase the speed at which you get money but will lose you a larger percentage. Keep in mind that OPskins takes a percentage (5% or 10% depending on your membership - there are coupon codes btw), Paypal takes a percentage (~2%), and that the values on OPskins are lower than in the Steam Community Market. Also, every transaction on the Steam Community Market takes away 15% already. Occasionally the items on OPskins are so cheap compared to SCM that it becomes worth it to sell them on SCM instead, buy keys from the in-game store, and then sell those keys on OPskins. When selling on SCM it almost always is correct to sell with an order that's higher than the highest buy order and higher than the lowest sell order if the lowest sell order is lower than recent trends display.

Q: Why did item X increase/decrease in price?

A: Possible reasons: CS:GO updates/balance changes/game changes/market changes (e.g., Tradeup Contract), new cases/operations (both short-term, due to opening frenzies, and long-term, due to increased supplies of skins), a famous streamer hypes an item, someone tries to manipulate the market, a AAA game is released (short-term loss and long-term losses), a tournament is taking place (CS:GO, DOta 2 etc.), a Steam-sale is going on, a market-bug is ongoing, the ingame drop rate was increased/decreased, legal issues about things related to the CSGO market (e.g., betting) etc.

Q: If I create a new Steam account, what do I have to do in order to transfer items to that account? How long does this take?

A: Create a new account, log in (via the thick client), set up your profile, enable Steam Guard, wait 15 days, and transfer the items to the account from your main (double check that it is your account). If you intend to use the thin client (e.g., via Chrome), make sure that you log in from there as well because Steam will impose a 7 day trade restriction on your account when you attempt to create a new transaction from a new device (a device meaning a new browser). Also, if you do not have mobile authentication enabled on the alt account, there will be a 3 day delay for trades. You can use the same phone number & email address for many Steam accounts. Also, Gmail forwards emails addressed to your account even if dots (.) are added in between the username characters of your email address.

Q: If I create a new Steam account, what do I have to do in order to use the Community Market in that account? How long does this take?

A: Same steps as above, but you need to purchase a game that costs at least $5 or deposit $5 into your Steam wallet (and wait a month) before being able to use the Community Market. Keep in mind that using a new payment method will trigger a weeklong community market ban on your account.

Q: After buying an item from the Steam Community Market, how long do I have to wait until I can sell/trade it?

A: They are sellable immediately on the Market. You need to wait a week until you can trade them to another account.

Q: How are buy orders prioritized once someone sells an item with a price in the buy range?

A: See answer here: Price -> currency -> datetime of order. Apparently, there is some controversy over this. There's the hypothesis out there that this ruleset only applies to weapon listings and that sticker listings work as follows: Price (order qualifier) -> some combination of currency and datetime of order (quantifier)

Q: How do I add over $400 to my Steam Wallet?

A: Buy keys and games with your wallet funds and then create refunds on all those purchases. Redeem Steam Wallet codes. Perhaps you have to use the Steam API to create buy orders with these large amounts of Steam money (u/ursoos). It's needless to be said that this is quite risky.

Q: How do I mass sell items without having to list and confirm them one-by-one?

A: Steam Inventory Helper and Steam Desktop Authenticator (here's how to avoid a 7 day trade ban while transfering the authenticator).

Q: Approx. what fraction of bought containers are actually opened?

A: For all listings, approx. 35%. ~ Two thirds (with a large variance) for sell order prices higher than current buy order prices, while the follow-up indicates 60% of high sell orders. For sell listings that are fulfilled immediately: unknown, but probably much lower. If we assume that they are 0, and that the number of either type of fulfilled sale is equal, we get 33%. This study predicts 20-25%

Q: Help! I listed to many items and my Steam market page won't load any longer. How can I access the listed items?

A: Try to give it some time to load. If that doesn't work, this might work. Additionally, try to load the specific item page of the item that you've listed so many of. If all else fails, perhaps you can access/cancel the items with a Javascript script. As a last resort, you can wait six (or 12?) months until the listings are automatically cancelled or contact Steam support.


bluechops: FAQ 1.0 hotshowerscene: Item categories 1.0 Steamfrag: Discontinued items 1.0


2016-05-24 Added changelog, referenced a thread with interesting stats in the first section 2016-05-24 How many items can I hold in my inventory? Linked the quick trade trick. 2016-06-15 Added FAQ element on SCM market page not loading. 2016-06-16 Changed references saying that Sticker Capsules do not drop. Added reference to Javascipt source which is potentially able to remove listings in case pages do not load. 2016-06-22 Added to websites 2016-06-24 Added more information to How do I add over $400 to my Steam Wallet? 2016-06-28 Added revolver case to rare drops 2016-07-03 Added more info to "Why did item X increase/decrease in price?" 2016-07-04 Minor formatting 2016-07-05 More info added to the question about listing and confirming items to sell on SCM 2016-07-07 Grammar 2016-07-17 Added the Q&A on Steam tax 2016-07-21 Added more clarification to Why did item X increase/decrease in price?, added Falchion to rare drops, added all kinds of references to OPskins-SCM arbitrage opportunities, and an extension that shows discount% on OPskins items 2016-07-22 Added Q&A regarding what currently drops. 2016-08-27 Qualified the tl:dr in the first question, added Shadow Case to rare drops, added tips for SCM buyin/cashouts at the respective questions. 2016-09-06 Added to links 2016-09-18 Create high buy orders to items priced out of SCM, added more realistic warning at the bottom of thread 2016-10-04 More clarifications to Create high buy orders to items priced out of SCM 2016-10-25 Added indications that retired in-game sticker offers returned as rare offers 2016-10-25 Added Wildfire case as rare drop 2016-12-06 Added more software links 2016-12-10 Case opening probabilities 2017-01-14 Added link to steamfrags item availability chart 2017-03-16 Added Chroma 2 to rare drops 2017-09-23 Added Chroma 3 to rare drops 2017-09-23 Added Operation Hydra Case to discontinued drops
Please notify me of potential corrections and suggestions. Any of the information in this thread may be outdated at any given time; invest at your own risk. You should be psychologically prepared to lose everything invested in CSGO items. Valve is very fickle with regard to rules and regulations that could affect the SCM, the CSGO game, general Steam item management, and anything related.
submitted by Helicobacter to csgomarketforum [link] [comments]


DO NOT do trade up EVER, you will trade in 10 skins worth $0.04 and get a single skin worth $0.08. You can bet them on clear underdogs expecting to lose them. OR. You can sell them at market value (Even if market value is $0.05 and you get $0.03, or $0.04 -> $0.02) and then actually buy a single item with the proceeds from market. A problem that many new CS: GO players are facing is bad aim. When you’re new to the game, you can’t exactly expect to have the best aim in the world, especially when you’re not used to the mechanisms of the game yet. In order to gain aiming skills, you need to have experience in […] Not sure if i have this button because of an extension or if regular lounge has it but try pressing "force refresh" above your inventory. I didn't find that button until recently and I couldn't bet with some items that I knew I had until i pressed that button and they finally showed eSports betting started when the Counter-Strike: Global Offensive game was introduced through a process known as skin gambling. And after the launch of an updated PC version of the CS: GO, cosmetic items known as skins redefined the appearance of players’ weapons. CSGO Items on Time Get the Best Deals. Type (Any) Agent Collectible Container Gift Gloves Graffiti Key Knife Machinegun Music Kit Pass Patch Pistol Rifle SMG Shotgun Sniper Rifle Sticker Tag Tool

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CSGO Bugged Item Scam

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