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Today we’re taking a brief break from the conventional tech trees to look at the tanks available from the personal missions mechanic, as well as discuss some basic missioning tips. All of these vehicles are premium vehicles in a manner similar to the CW reward tanks. They will accept any crew of the nation and class without penalty, have the standard XP bonus based on tier, but do not have a credit bonus. So, without further ado, the prize of the bunch…
Object 260 - Tier 10 Soviet Heavy Well hello there, my dear.
The 260 is an odd bird. Initially referred to as “a better IS-7”, I can’t support that assessment. It takes properties from the IS-7, IS-4, T110E5, and even the 110. Comparing/contrasting with its two sisters in the Soviet tree makes the most sense, however. Hard numbers.
With but a couple exceptions, the hull is an IS-7. Seems to be the same pike, same lower plate, same raw thickness, same sides, same 30mm skirts, etc. The sides behind the skirts aren't curved like the IS-7, rather they are a linear slope meeting with a vertical plate, which results in a tiny bit more unsloped armor low on the side hull, but this does not seem a consequential difference. The thing that does
seem to matter is the triangular plate over the driver's head. It's 45mm instead of the IS-7's 140mm. It is sharply sloped, yes, but you can still get some rounds through there that wouldn't go through on the IS-7.
The turret trends more towards the IS-4 than the IS-7. It is quite strong frontally, but shares the 30mm roof that is easy to overmatch, though it is both a bit higher up and not sloped forward like the IS-3/IS-4, making for a more difficult shot. The cheeks are mildly sloped but a whopping 350mm
thick, so will largely not be a concern. The sloping bits above and below them are a very sharply sloped 170mm, similarly quite strong. The biggest problem is that the turret has a large overhang, and this overhang can serve as a shot trap that redirects rounds into the 45 and 30mm armor sections below it. I have had a few rounds do this very thing. It's not common and it doesn't ruin the vehicle, but it is something to keep in mind. The mantlet has a small, flat 250mm section and a well sloped 150mm top and bottom, covering an exceptionally large zero armor hole surrounded by more 350mm armor.
The starboard cupola is 120mm, but well sloped and quite small. Turret sides are lightly sloped and range from quite strong to decent in three horizontal bands of armor measuring 185mm, 210mm, and 240mm (top to bottom). Overall the turret isn't as good as the IS-7's (what tank's is?), but it is still solid. The two things that most readily set the 260 apart from its sisters are the mobility and gun. The gun is somewhat akin to the IS-4's, save that it is much less clumsy and fires APCR primary. HEAT and HE are the same. The APCR has slightly lower effective penetration than the IS-4's AP round, but is 34% faster at 1,259 m/s. It's not quite tier 10 medium velocity, but it's markedly faster than any standard AP (and many premium APCR) round. Also, like tier 10 mediums, it has very low penetration dropoff of only 15mm. The best improvement is the handling. It blooms less and aims faster, more like an E5's gun than the IS-7's. Unfortunately you can only carry 30 rounds, and unlike the IS-7 there is no "strictly better" round, so you may find yourself out of the type of ammo you really want more often than other vehicles. I currently carry 20/8/2. Gun depression is -5° instead of the -6° of the IS-7 and IS-4. Not great, but workable. The reason I referenced the 110 earlier is, like the 110 vs the IS-3, the 260 trades the IS-7's raw damage for better DPM and more precision. The gun handling is sufficiently good that I have not mounted an EGLD on top of the Vstab, but rather vents. Optics could be useful as well. To taste, I suppose.
The most attractive part of the tank, I think, is the mobility. The terrain resistance values aren't stellar, but they're not the "shopping cart in the mud" values the IS-7 has, and you get an additional 14.3% horsepower, as much as the 50B, while weighing about 7 tons less than the IS-7. While the IS-7 requires a downhill slope, a good tailwind, and rocket assist to reach its top speed, the 260 will actually see the far side of 50 kph now and then. An IS-7 hull, even one slightly weakened, moving around at that speed is an intoxicating thing. I've always found it a cruel irony that the heavy capping the Soviet "speed" tree isn't fast, but manages to be better protected than the "armor" heavy (which is also not fast). The 260 is mobile enough, I venture to say, to deserve the "heavium" tag. It easily outstrips IS-7s and keeps pace with 50Bs.
Having had it for a couple months now I've had it used in both CW and tournaments to great effect. In CW it has run with Soviet mediums for extra muscle and armor, 50Bs for sustained firepower and armor, T110E5s for extra armor, and IS-7s for IS-7 things. In tournaments it's often used in place of an IS-7, as it is fast enough to not hold 50Bs back. Pros
- Nearly IS-7 armor
- 50B speed
- T110E5 gun handling
- High-velocity APCR primary
Is it a better IS-7/IS-4? -
- No tactical log
- HEAT premium
- Low ammo stowage
- Standard penetration not as good as its sisters
I don't think that's a good way to think about it. It's different enough from its sisters, trading some good traits for other good traits, that calling it a better or worse anything is insufficiently nuanced. If anything I would call it a tier 10 110, though there is difference enough to warrant an asterisk on that comparison. Was it worth it? -
I'm going to cop out on answering this. The value of your time and the enjoyment you'll get out of the vehicle are subjective measures, I can't decide that for you. I can say that I think the vehicle is solid and has use. It's not a useless crappy trinket like the Stug IV. For all the cash, XP, premium time, equipment, consumables, female crew members, and tanks I got, I would say the missions were worthwhile to me. Obligatory .gif.
T-55A - Tier 9
Soviet German Medium
Not many surprises to be had here, it’s nearly identical to the T-54, but it accepts German crews.
The general trend is a T-54 that trades the glacis plate for slightly better gun stats and other improvements. I haven't done any sort of comprehensive mobility comparison, but the T-55A didn't feel sluggish. It shares the D-10T2C with 201mm AP penetration, which means the muzzle velocity is a bit low at 895 m/s, but not the end of the world.
It uses German crews, but Russian camo, and the carousel icon is a weird mix of Soviet and Chinese colors. Can't put any inscriptions on it, all the space is taken up by spotlights
, poster tubes
Overall, pretty good. Not as good at bullying lower tiers, but still quite competitive. Not much more to say, mostly just a small variation on a well known vehicle. It does
have better nuclear protection than the T-54, so that's a thing. I guess. Pros
- +5 meters view range
- +50 HP
- 28-36% better terrain resistance
- 1.3% faster rate of fire
- 9% faster aim time
- 6% better accuracy
- ~15% better gun handling on chassis movement or traverse
- Only German tank with tactical log
- Loses the 120mm plate, instead has the 100mm plate of the production models.
- -6 kph top speed
- -7 rounds of ammo (43 instead of 50)
- Slightly wider turret
- 580 horsepower instead of 700.
- ~2.5 tons heavier
T28 HTC (Nexus One) - Tier 7 American Tank Destroyer
Probably the most unique of the four vehicles, the T28 HTC resembles an anti-tank bunker on tracks.
It's not terribly fast, but it is markedly quicker than its tier 8 counterparts, you can actually break 20 kph! It is a casemate TD, but the comically wide traverse of 30° to either side can help compensate somewhat. Depression is less than spectacular, only -4°.
The cannon is a 105mm, with the traditional 320 damage but only 181/224mm penetration. This is not as good as the T29’s 105mm, but not crippling. Rate of fire is improved over the T29, making for decent sustained DPM. 320 damage a shot is quite dangerous to lower-tier vehicles.
Thanks to being tier 7 instead of 8, the armor on this
T28 isn’t useless. The flat frontal plate is quite thick, and the sloped section, while thin, is extremely
well-sloped. The MG mounts on either side are weak and should be hidden whenever possible. The cannon traverse range allows you to hide both of them while cornering. The roof, side, and rear armor is terrible, but as a casemate TD you were basically done if they shot you there anyway.
While not a spectacular vehicle, it occupies its own niche and is fairly enjoyable, even if you're like me and tend to dislike casemate TDs.
StuG IV - Tier 5 German Tank Destroyer
Take everything redeeming about the StuG III G and get rid of them, then bolt on some skirts so your tank looks like this spider.
Congratulations on achieving your first branch of personal missions!
Armed with the 7.5cm L/48, a gun that makes the American 76mm M1A2 look good, this TD fails to impress in about any way. Get rolling on the T28 HTC, nothing to see here.
Personal Missions I had something nice written up with the vehicle used for every mission I accomplished, then they up and changed the missions on me, so I’ll keep this more general. Will cover recommended vehicles, missions notable for frequent questions or difficulty, and miscellaneous notes. These are written with an eye towards the T-55A and Object 260 versions, as they are more difficult. Understand that certain characteristics may change at the lower levels.
General If you need to do something to a target one or two tiers higher than you, keep in mind that tier 6 or 7 vehicles can platoon with pref 8 premiums for better target population.
If you need to shoot arty or lights, platoon with arty or lights. These two classes are somewhat balanced per team by the matchmaker.
If you don’t have a recommended vehicle you can try to substitute, but I make no promises. An ability and willingness to bring the best tool for the job will go a long way towards smoothing your path through the missions.
Turn on assault and encounter modes if you haven't already. They make some missions easier.
Light Tanks Recommended Vehicles
For all missions that don’t require some thousands of spotting damage, I recommend using tier 6 or 7. The view range advantage that a T37 or Type 64 has over tier 6/7 heavies is just too great to ignore.
- Tier 6 light - Type 64 or T37 are best
- T71/M41 Bulldog
- Tier 8 scout - not the T49 (T49 is okay for a select few, but is a bad scout)
Platoon with artillery! If you need spotting damage or kills they are at your beck and call. Additionally, targets that go dark may still count for your spotting damage if the shooter fired before the target disappeared. Coordinate with your fire support! Mark the targets you know you’re spotting and use those new ribbons that pop up.
Buy camo paint. Unlike the camo net you don’t give up anything to do so, it’s a straight upgrade and can save your butt.
Play the map lottery. Spotting damage is more possible than you think, but there are going to be maps where it’s not realistic (hello Himmelsdorf). Redshire, Malinovka, and the Prokhorovkas are choice, but not the only possibility.
Since the re-organization there aren’t really many inordinately difficult light missions, though LT-9 can be frustrating. Use low tiers and wait for a map that allows you to rush to a spotting position at a choke point. Malinovka is a good example, I got LT-9.4 with 10 spots in the first couple minutes.
Medium Tanks Recommended Vehicles
- 3002 M or E-50
- BatChat or Object 140
MT-4 - Shots that immobilize a vehicle and then hit the hull count.
MT-9 - Platoon a tier 6/7 with a pref 8 to boost number of targets. T-34-85 recommended.
MT-11 - 3002 M or E-50.
MT-12 - R̵ͯ̾̈́̒̓ű͇̉̑n̼̜ͤ ͇̖̹̙̹̻͊̔͛̄͛͞f̲͖͍̠̻̫͔ͯa͖̱̲͍͓̯̓ͭr̠̞̜͇̰̃ͤ͠ ̪̗̫̜̺͔̿̾ḁ̢̫̹̺̙ͥͤͬn̡͈ͮͣ̃d̮̙͎̻͓̤ͩ̎̃ͬ̑̚ ̳͗ͤ͒́̈́f̴̄ͮ̄̐a͔̔̎̓͞ş̦̰̞ͯͦt͎̫̜̦̥̫ͫ̊̾̉ͦ,̮̪̞̫̠̹̟̾͂͆͛ ̠̗̞̝̺̅̓͋ͦͨ̍͠ͅf̶̒̓o̠̺͔͗̀͜ō̢͎͖͒̉̔ͧ͂l̑ͭ̄̔ͯ̇ͤ҉͉̮̙̭̞i̷̅́̂̆̑ͣs̮̗̹ͮͭ͆̐́ͦḣ̞̠̘̗̉͆ͤ ̘̲̫͍̹ͭͯͪ̃̂ḫ̿̚ú̮̤͚̹̀̅̄̍͝ͅm̰̙͎̩͓̬̏̔̄́̉̍͜ͅa̜͍̘̠̪ͥͫ̔̔̽n̙͉͔̈ͣ̇̆͟.̻̗̮̟ͩ̂̓̕ͅ You will hate this mission, or you’ll get it on the first try...twice in a row. It took me 100-200 matches for the T-55A and Object 260. Platoon a 6 or 7 with pref 8 to get upper-tier targets. Lower tiers are more flammable. A compromise between module damage and rate of fire is key, meaning the Comet is probably the single best vehicle to pick.
MT-15 - BatChat probably the best bet, it offers the most amount of damage on a particular target in the short available window, the ability to get to where that target is, and the ability to get out when you're done.
Heavy Tanks Recommended Vehicles
- VK 4502 Ausf. B
- VK 4502 Ausf. B
- VK 4502 Ausf. B
- FCM 50t/AMX 50 100
- AMX 50B
HT-4 - KV-2 HE. Laugh.
HT-7 - AMX 50B. Best way to reliably cause enough damage and then rack up the cap/defense points.
HT-9 - FCM or 50 100.
HT-12 - VK 4502 Ausf B. I cannot stress this enough. Why struggle when this tank lets you practically fall into the mission? HE impacts don’t count for damage. Track hits do if they continue on to bounce off the hull.
HT-15 - The lower versions can be done on damage alone, but when you hit 14k it’s much more feasible to rely on a combination of damage dealt, deflected, and received. I used the Maus each time.
Tank Destroyers Recommended Vehicles
TD-2 - FV215b 183
- M18 Hellcat
- FV215b 183
- T110E4/Object 263/Waffle E-100
TD-4 - This mission is bugged in an unknown manner. Being unspotted is not a requirement.
TD-6 - Highest tier you have w/ APCR rounds (for muzzle velocity)
TD-8 - Hellcat
TD-10 - Same as TD-4
TD-15 - Highest tier you have that you’re comfortable and competent in. I used the 263.
Artillery Note: I didn’t do the Object 260 artillery missions.
SPG-11 - T92/CGC
- Accurate rapid-fire vehicle (Lorraine 155 51, Object 261)
- Big splash vehicle (T92, CGC)
SPG-15 - Recommend tier 8/9 vehicle, hit the softest up-tier targets you can. Any lower and you may not hit minimum damage, any higher you have an XP penalty.
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